Beyond Fun: Players’ Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury

Gabriele Cimolino, Sussan Askari, Nicholas Graham
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引用次数: 1

Abstract

Rehabilitation gaming—play of digital games that incorporate rehabilitation exercises—is a well-known and broadly applicable way to make physical rehabilitation more fun. It can motivate patients with spinal cord injury to engage in exercises that they find boring and can be as effective as traditional physiotherapy. However, patients’ needs are not only physical. Rehabilitation also needs to help patients overcome the psychological trauma of spinal cord injury. For patients coping with disability, hopelessness, depression, anxiety, or a loss of identity, rehabilitation gaming may provide benefits beyond making exercise more fun. We asked six participants with spinal cord injury to play three cycling-based rehabilitation games to determine how play might change their experiences of rehabilitation. They said that rehabilitation games may be able to help patients to actively participate in their rehabilitation, help them to rediscover who they are, and show them a better future living with spinal cord injury.
超越乐趣:脊髓损伤无障碍康复游戏的玩家体验
康复游戏——结合康复练习的数字游戏——是一种众所周知且广泛适用的让身体康复变得更有趣的方式。它可以激励脊髓损伤患者进行他们觉得无聊的运动,并且可以和传统的物理治疗一样有效。然而,患者的需求不仅仅是身体上的。康复还需要帮助患者克服脊髓损伤的心理创伤。对于患有残疾、绝望、抑郁、焦虑或身份丧失的患者来说,康复游戏除了让锻炼变得更有趣之外,还能提供其他好处。我们要求六名脊髓损伤的参与者玩三种基于自行车的康复游戏,以确定游戏如何改变他们的康复经历。他们说,康复游戏可能能够帮助患者积极参与他们的康复,帮助他们重新发现自己是谁,并向他们展示一个更好的未来生活与脊髓损伤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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