Doctoral Colloquium—Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites

Md Tusher Sarker, D. Economou, A. Eardley
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Abstract

Cultural heritage sites serve as tools for the public to perceive cultural elements and are the cornerstone of our modern society. For years, museums and cultural institutions have been transforming how they practice visitor experiences, moving from “objects” to “people” through several different approaches. Museums are searching for innovative ways to engage their visitors to accomplish their mission, meet educational goals and provide a memorable experience for their visitors. There is a growing body of research on the use of gamification in cultural sites to improve visiting experiences and encourage visitors to engage actively in museum activities. The goal of this paper is to investigate whether gamified experiences in cultural sites can improve visitor experiences through the use of treasure hunting AR. This paper presents the research questions of this study and discusses a framework that is being developed to address those.
博士研讨会-增强文化遗址参观体验的寻宝AR
文化遗产是大众感知文化元素的工具,是现代社会的基石。多年来,博物馆和文化机构一直在改变他们实践游客体验的方式,通过几种不同的方法从“物体”转向“人”。博物馆正在寻找创新的方式来吸引游客完成他们的使命,满足教育目标,并为游客提供难忘的体验。越来越多的研究表明,在文化场所使用游戏化来改善参观体验,鼓励游客积极参与博物馆活动。本文的目的是调查文化遗址中的游戏化体验是否可以通过使用寻宝AR来改善游客体验。本文提出了本研究的研究问题,并讨论了正在开发的解决这些问题的框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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