Snake game AI: Movement rating functions and evolutionary algorithm-based optimization

Jia-Fong Yeh, Pei-Hsiu Su, Shih-Heng Huang, T. Chiang
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引用次数: 10

Abstract

Snake game is a computer action game, whose goal is to control a snake to move and collect food in a map. In this paper we develop a controller based on movement rating functions considering smoothness, space, and food. Scores given by these functions are aggregated by linear weighted sum, and the snake takes the action that leads to the highest score. To find a set of good weight values, we apply an evolutionary algorithm. We examine several algorithm variants of different crossover and environmental selection operators. Experimental results show that our design method is able to generate smart controllers.
贪吃蛇游戏AI:移动评级功能和进化算法优化
贪吃蛇游戏是一款电脑动作游戏,其目标是控制一条蛇在地图上移动和收集食物。在本文中,我们开发了一个基于运动评级函数的控制器,考虑了平滑性、空间和食物。这些函数给出的分数通过线性加权和进行汇总,蛇采取导致得分最高的行动。为了找到一组合适的权重值,我们采用了一种进化算法。我们研究了几种不同的交叉和环境选择算子的算法变体。实验结果表明,该设计方法能够生成智能控制器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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