Analysis of Server-Based Electronic Money Acceptance Using Partial Least Square Method

Alvina Rahmi, S. Adhy
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引用次数: 2

Abstract

Electronic money based on servers, known as e-wallet, is a non-cash payment device. The number and amount of electronic money distributed in Indonesia has increased since the Gerakan Nasional Non Tunai (GNNT) launched by Bank Indonesia Governor on August 14, 2014. This study discussed factors influencing consumer behavioral intent to use in Indonesia's e-wallet adoption of Technology Acceptance Model (TAM), which is perceived as useful and user-friendly, as well as other variables of trust, enjoyment perception, feature, and m-payment experience. Data collection method used was quantitative method. Data were collected with questionnaires through google form provided that respondents have and have used GoPay, OVO and or DANA. The number of respondents were 343. Using the SmartPLS application, data were analyzed using the Structural Equation Modeling (SEM) method using Partial Least Square (PLS). The results showed that perceived enjoyment, m-payment experience and trust had a positive and significant influence on the behavioral intention to use in using e-wallet. Perceived ease of use also influenced trust and usefulness positively and significantly. Whereas the perceived ease of use and perceived usefulness had a positive but insignificant influence on behavioral intention to use, feature had a negative and insignificant influence on the behavioral intention to use in using the e-wallet.
基于服务器的电子货币接收的偏最小二乘法分析
基于服务器的电子货币,即电子钱包,是一种非现金支付手段。自印尼央行行长于2014年8月14日推出民政党全国非Tunai (GNNT)以来,印尼发行的电子货币数量和金额有所增加。本研究探讨了印尼电子钱包采用技术接受模型(TAM)的消费者行为意图的影响因素,该模型被认为是有用的和用户友好的,以及信任、享受感知、功能和移动支付体验等其他变量。资料收集方法采用定量法。数据通过谷歌问卷收集,前提是受访者使用过GoPay、OVO和/或DANA。调查对象为343人。使用SmartPLS应用程序,使用偏最小二乘(PLS)的结构方程建模(SEM)方法对数据进行分析。结果表明,感知享受、移动支付体验和信任对电子钱包使用行为意愿有显著正向影响。感知易用性对信任和有用性也有显著正向影响。感知易用性和感知有用性对使用电子钱包的行为意图有积极但不显著的影响,而特征对使用电子钱包的行为意图有消极但不显著的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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