Investigating the Effects of Testing Frequency on Programming Performance and Students' Behavior

David H. Smith, Chinedu Emeka, Max Fowler, Matthew West, C. Zilles
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引用次数: 1

Abstract

We conducted an across-semester quasi-experimental study that compared students' outcomes under frequent and infrequent testing regimens in an introductory computer science course. Students in the frequent testing (4 quizzes and 4 exams) semester outperformed the infrequent testing (1 midterm and 1 final exam) semester by 9.1 to 13.5 percentage points on code writing questions. We complement these performance results with additional data from surveys, interviews, and analysis of textbook behavior. In the surveys, students report a preference for the smaller number of exams, but rated the exams in the frequent testing semester to be both less difficult and less stressful, in spite of the exams containing identical content. In the interviews, students predominantly indicated (1) that the frequent testing regimen encourages better study habits (e.g., more attention to work, less cramming) and leads to better learning, (2) that frequent testing reduces test anxiety, and (3) that the frequent testing regimen was more fair, but these opinions were not universally held. The students' impressions that the frequent testing regimen would lead to better study habits is borne out in our analysis of students' activities in the course's interactive textbook. In the frequent testing semester, students spent more time on textbook readings and appeared to answer textbook questions more earnestly (i.e., less "gaming the system'' by using hints and brute force).
测验频率对程式设计表现及学生行为之影响
我们进行了一项跨学期的准实验研究,比较了学生在计算机科学入门课程中频繁和不频繁测试方案下的结果。频繁测试(4次小测验和4次考试)学期的学生在代码编写问题上的表现比不频繁测试(1次期中考试和1次期末考试)学期的学生高出9.1到13.5个百分点。我们用来自调查、访谈和教科书行为分析的额外数据来补充这些表现结果。在调查中,学生们表示他们更喜欢考试数量较少的考试,但他们认为,尽管考试内容相同,但在考试频繁的学期,考试难度和压力都更小。在访谈中,学生们主要表示(1)频繁考试鼓励更好的学习习惯(例如,更关注工作,更少填鸭)并导致更好的学习,(2)频繁考试减少了考试焦虑,(3)频繁考试更公平,但这些观点并没有得到普遍认可。我们对学生在课程互动教材中的活动进行了分析,证实了学生认为频繁的测试方案会导致更好的学习习惯。在频繁测试的学期里,学生们花更多的时间阅读课本,似乎更认真地回答课本上的问题(即,通过暗示和暴力破解来“玩系统游戏”的情况减少了)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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