Benefits of Using Animation Multimedia to Improve Students Ability in Mastering Phase Diagram Material of Engineering Subject between Higher and Lower Group Achievement

M. Komaro, Ariyano Ariyano, Amay Suherman, A. Herdiansyah
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Abstract

Difficulty of understanding abstract concepts, complexity and dynamics are some problems faced by students in mastering materials of engineering subject, especially in the materials related to diagram phase. Data from a study conducted by an engineering lecturer indicates that 68.8% of students could solve problems related to engineering materials. Regarding this, research was conducted on the use of animation multimedia on the material diagram phase. This study aims to illustrate the students; ability to master concepts. The research method was pre-experimental design in from of one group pre-test post-test design. Data collection was conducted using pre-test post-test. The results after comparing the pre and post test showed that lower group students perform better in mastering phase diagram materials compared to the higher one by using animation multimedia (MMA). MMA application helped students more easily understand material content and facilitate their learning process. The response from the questionnaire also showed that student has positive attitude to the use of MMA in the learning process. Keywords—animation multimedia (MMA); concept mastery; engineering subject; phase diagram material
运用动画多媒体提高学生掌握高低组成绩工程学科相图材料能力的好处
抽象概念的理解困难、复杂性和动态性是学生在掌握工程学科材料,特别是与图表阶段有关的材料时所面临的一些问题。一位工程讲师的研究数据表明,68.8%的学生能够解决与工程材料相关的问题。为此,对动画多媒体在物料图阶段的应用进行了研究。本研究旨在说明学生;掌握概念的能力。研究方法采用一组前测后测设计的实验前设计。数据采集采用前测后测法。对比前后测试结果表明,使用多媒体动画(MMA)的低年级学生在掌握相图材料方面表现优于高年级学生。MMA应用帮助学生更容易地理解材料内容,促进学习过程。问卷调查结果还显示,学生对在学习过程中使用综合格斗持积极态度。关键词:动画多媒体;掌握概念;工程学科;相图材料
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