The Online Gaming Behaviour of University Students Undergoing Self-Quarantine

Yanuar Fahrizal, Ani Risma Wati, Puji Sutarjo, Neil M Martin
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Abstract

Self-quarantining is one of the coping mechanisms used during the pandemic. However, it can negatively affect the sufferer. Self-quarantine causes many students to play online games excessively. Understanding students' online game behavior during self-quarantine can help to prevent online game addiction and encourage positive self-quarantine activities. This study aims to investigate the online gaming experience during self-quarantine for university students who tested positive for COVID-19 during the pandemic. Phenomenological qualitative research was used. The study’s sample consists of ten university students from Yogyakarta who tested positive for COVID-19 and played online games during self-quarantine. Purposeful sampling was utilized, and data were collected through semi-structured in-depth interviews. The Colaizi method was then used to analyze the data. The results indicated four themes: (1) the changes in online gaming behaviors before and after being tested positive for COVID-19; (2) the influencing factors on online gaming behavior before and during self-quarantine, (3) the impacts of parenting styles on online gaming behaviors, and (4) the impacts/consequences of online gaming behaviors. Overall, during self-quarantine, the students changed their behavior during online gaming, which was influenced by internal and external factors. They also became aware of the consequences of excessive online gaming
自我隔离大学生网络游戏行为研究
自我隔离是大流行期间使用的应对机制之一。然而,它会对患者产生负面影响。自我隔离导致许多学生过度玩网络游戏。了解学生在自我隔离期间的网络游戏行为,有助于预防网络游戏成瘾,鼓励积极的自我隔离活动。本研究旨在调查新型冠状病毒肺炎(COVID-19)检测呈阳性的大学生自我隔离期间的网络游戏体验。采用现象学定性研究。该研究的样本包括来自日惹的10名大学生,他们的COVID-19检测呈阳性,并在自我隔离期间玩网络游戏。采用有目的的抽样,通过半结构化的深度访谈收集数据。然后使用Colaizi方法对数据进行分析。结果显示了四个主题:(1)新冠病毒检测呈阳性前后网络游戏行为的变化;(2)自我隔离前和隔离期间网络游戏行为的影响因素;(3)父母教养方式对网络游戏行为的影响;(4)网络游戏行为的影响/后果。总体而言,在自我隔离期间,学生在网络游戏中的行为发生了改变,这受到内部和外部因素的影响。他们也开始意识到过度网络游戏的后果
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