Multiple view reconstruction of people

A. Hilton, J. Starck
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引用次数: 30

Abstract

This work presents a unified framework for model-based and model-free reconstruction of people from multiple camera views in a studio environment. Shape and appearance of the reconstructed model are optimised simultaneously based on multiple view silhouette, stereo and feature correspondence. A priori knowledge of surface structure is introduced as regularisation constraints. Model-based reconstruction assumes a known generic lutmanoid model a priori, which is fitted to the multi-view observations to produce a structured representation for animation. Model-free reconstruction makes no priori assumptions on scene geometry allowing the reconstruction of complex dynamic scenes. Results are presented for reconstruction of sequences of people from multiple views. The model-based approach produces a consistent structured representation, which is robust in the presence of visual ambiguities. This overcomes limitations of existing visual-hull and stereo techniques. Model-free reconstruction allows high-quality novel view-synthesis with accurate reproduction of the detailed dynamics for hair and loose clothing. Multiple view optimisation achieves a visual quality comparable to the captured video without visual artefacts due to misalignment of images.
人的多重视图重构
这项工作提出了一个统一的框架,用于在工作室环境中从多个摄像机视图中基于模型和无模型的人物重建。基于多视图轮廓、立体和特征对应,同时优化重构模型的形状和外观。引入表面结构的先验知识作为正则化约束。基于模型的重建假设一个已知的泛类lutmanoid先验模型,该模型拟合到多视图观察中,以产生动画的结构化表示。无模型重建不需要对场景几何进行先验假设,从而可以重建复杂的动态场景。给出了从多个角度重建人物序列的结果。基于模型的方法产生一致的结构化表示,在存在视觉歧义的情况下具有鲁棒性。这克服了现有的视觉船体和立体技术的局限性。无模型重建允许高质量的新颖视图合成与精确再现详细动态的头发和宽松的衣服。多视图优化实现了与捕获的视频相当的视觉质量,而没有由于图像不对齐而产生的视觉伪影。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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