Application creation for an immersive virtual measurement and analysis laboratory

Wesley Griffin, W. George, Terence J. Griffin, J. Hagedorn, M. Olano, S. Satterfield, J. Sims, J. Terrill
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引用次数: 4

Abstract

Content creation for realtime interactive systems is a difficult problem. In game development, content creation pipelines are a major portion of the code base and content creation is a major portion of the budget. In research environments, the choice of rendering and simulation systems is frequently driven by the need for easy to use content authoring tools. In visualization, this problem is compounded by the widely varying types of data that users desire to visualize. We present a visualization application creation framework incorporated into our visualization system that enables measurement and quantitative analysis tasks in both desktop and immersive environments on diverse input data sets.
沉浸式虚拟测量分析实验室的应用程序创建
实时交互系统的内容创建是一个难题。在游戏开发中,内容创造管道是代码库的主要部分,内容创造也是预算的主要部分。在研究环境中,渲染和模拟系统的选择通常是由易于使用的内容创作工具的需求驱动的。在可视化中,由于用户希望可视化的数据类型千差万别,这个问题变得更加复杂。我们提出了一个可视化应用程序创建框架,该框架集成到我们的可视化系统中,可以在桌面和沉浸式环境中对不同的输入数据集进行测量和定量分析任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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