Broadening the Search in Search-Based Software Testing: It Need Not Be Evolutionary

R. Feldt, Simon M. Poulding
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引用次数: 25

Abstract

Search-based software testing (SBST) can potentially help software practitioners create better test suites using less time and resources by employing powerful methods for search and optimization. However, research on SBST has typically focused on only a few search approaches and basic techniques. A majority of publications in recent years use some form of evolutionary search, typically a genetic algorithm, or, alternatively, some other optimization algorithm inspired from nature. This paper argues that SBST researchers and practitioners should not restrict themselves to a limited choice of search algorithms or approaches to optimization. To support our argument we empirically investigate three alternatives and compare them to the de facto SBST standards in regards to performance, resource efficiency and robustness on different test data generation problems: classic algorithms from the optimization literature, bayesian optimization with gaussian processes from machine learning, and nested monte carlo search from game playing / reinforcement learning. In all cases we show comparable and sometimes better performance than the current state-of-the-SBST-art. We conclude that SBST researchers should consider a more general set of solution approaches, more consider combinations and hybrid solutions and look to other areas for how to develop the field.
在基于搜索的软件测试中扩展搜索:它不需要进化
基于搜索的软件测试(SBST)通过使用强大的搜索和优化方法,可以潜在地帮助软件从业者使用更少的时间和资源创建更好的测试套件。然而,对SBST的研究通常只集中在少数几种搜索方法和基本技术上。近年来,大多数出版物都使用某种形式的进化搜索,通常是遗传算法,或者其他一些从自然中获得灵感的优化算法。本文认为,SBST研究人员和实践者不应该将自己限制在有限的搜索算法或优化方法的选择上。为了支持我们的论点,我们实证研究了三种替代方案,并将它们与事实上的SBST标准在不同测试数据生成问题上的性能、资源效率和鲁棒性进行了比较:来自优化文献的经典算法,来自机器学习的高斯过程的贝叶斯优化,以及来自游戏/强化学习的嵌套蒙特卡罗搜索。在所有情况下,我们都显示出与目前最先进的sbst相当,有时甚至更好的性能。我们的结论是,SBST研究人员应该考虑一套更通用的解决方案,更多地考虑组合和混合解决方案,并向其他领域寻求如何发展该领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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