Ray-tracing based channel modeling for the simulation of the performance of visible light communication in an indoor environment

Felix Lichtenegger, C. Leiner, C. Sommer, A. Weiss, F. Wenzl
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引用次数: 5

Abstract

Ray-tracing based channel modeling is a powerful tool for the determination of the channel characteristics of VLC settings. In order to overcome the huge computational effort that is necessary in this regard, new strategies for less time-consuming ray-tracing based channel models are essential. Here we introduce a channel model that is based on optical simulations using non-sequential ray-tracing in combination with selfdeveloped algorithms in MATLAB. In addition, we discuss an approach, which allows for a time-effective determination of the dependence of the receiver position on the VLC characteristics along the diagonal of the floor of a room. Raytracing information of each ray impinging on a diagonal stripe (with a width of $\sim1.41$ cm) is exported to MATLAB for further analysis. By doing so, 26 different receiver positions along the diagonal axis of a room can be investigated using only one raytracing simulation run instead of repeating ray-tracing simulations for each of the 26 receiver positions. The error made by this simulation approach turns out to be negligible because of the small ratio between the area or the receiver stripe and the area of the whole floor.
基于光线追踪的通道建模用于室内环境中可见光通信性能的仿真
基于光线追踪的通道建模是确定VLC设置通道特性的强大工具。为了克服在这方面所需要的巨大计算工作量,基于光线追踪的通道模型的新策略是必不可少的。本文介绍了一种基于非顺序光线追踪光学模拟的通道模型,并结合MATLAB中自主开发的算法。此外,我们还讨论了一种方法,该方法允许在房间地板对角线上有效地确定接收器位置对VLC特性的依赖性。将每条入射到对角线条纹(宽度为$\sim1.41$ cm)上的光线追踪信息导出到MATLAB中进行进一步分析。通过这样做,沿着房间的对角线轴26个不同的接收器位置可以只使用一次光线追踪模拟来调查,而不是对26个接收器位置中的每个位置重复光线追踪模拟。这种仿真方法的误差可以忽略不计,因为接收条纹的面积与整个地板的面积之比很小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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