Optimization of the Randomness Extraction Based on Toeplitz Matrix for High-Speed QRNG Post-Processing on GPU

Yujie Luo, Yang Li, Jie Yang, Li Ma, Wei Huang, Bingjie Xu
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引用次数: 1

Abstract

As one of the applications of randomness extraction, post-processing is important for the high-speed and real-time QRNG (Quantum Random Number Generator) system. This work proposes a multi-thread and streamed-processing algorithm to optimize post-processing based on Toeplitz matrix on GPU (Graphics Processing Unit) and achieves a high speed over 6.8 Gbps. Furthermore, random tests are done to evaluate the quality of the random bits generated. The results show that both the execution speed and the randomness can satisfy the requirements of the high-speed and real-time QRNG system.
基于Toeplitz矩阵的GPU高速QRNG后处理随机抽取优化
作为随机抽取的应用之一,后处理对于高速实时量子随机数发生器(QRNG)系统至关重要。本文提出了一种基于GPU (Graphics Processing Unit)上Toeplitz矩阵的多线程流处理算法来优化后处理,并实现了超过6.8 Gbps的高速处理。此外,还进行了随机测试来评估生成的随机比特的质量。结果表明,该算法的执行速度和随机性均能满足高速实时QRNG系统的要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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