Mobile Augmented Reality: Exploring a new genre of learning

Breanne K. Litts, Whitney Lewis
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引用次数: 15

Abstract

The proliferation of smartphones provides easy access to experience augmented reality (AR), which has fundamentally shifted the conversation around educational technology both in and out of classrooms. Early research on this new genre of teaching and learning afforded by AR has shown to improve and/or increase learning performance, learning motivation, student engagement, and positive attitudes (Bacca et al., 2014). As mobile technologies reach ubiquity, educators have become exceptionally concerned with designing tools and activities that equip young people to engage with these technologies as producers not just consumers. Of equal significance is the critical issue of ensuring that all young people have equitable access to not only the technologies but also to be able to participate in creating the technologies (Kafai & Burke, 2013). In this column, our goal is to present one approach by which we can empower all young people to produce with mobile augmented reality technologies.
移动增强现实:探索一种新的学习类型
智能手机的普及为体验增强现实(AR)提供了便利,从根本上改变了课堂内外围绕教育技术的对话。早期对AR提供的这种新型教学类型的研究表明,AR可以改善和/或增加学习绩效、学习动机、学生参与度和积极态度(Bacca et al., 2014)。随着移动技术的普及,教育工作者特别关注设计工具和活动,使年轻人能够以生产者而不仅仅是消费者的身份参与这些技术。同样重要的是确保所有年轻人不仅能够公平地获得技术,而且能够参与创造技术的关键问题(Kafai和Burke, 2013)。在本专栏中,我们的目标是提出一种方法,通过这种方法,我们可以授权所有年轻人使用移动增强现实技术进行生产。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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