Examining Motivational Game Features for Students With Learning Disabilities or Attention Disorders

Corey D. C. Heath, T. McDaniel, S. Panchanathan
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引用次数: 1

Abstract

Students with learning disabilities (LD) or attention disorders (AD) often require supplementary or alternative instruction to achieve their learning goals. Computer-assisted intervention (CAI) has been explored as a promising method for fostering students' success by providing an engaging learning environment. The following chapter examines publications employing empirical studies of computerized games designed for students with LD or AD conducted between 2006-2016. The goal of this chapter is to give a brief overview and critique of the current research on incorporating computerized games into modern education for students with LD or AD, and to identify the key game features that successfully motivate and engage students.
研究学习障碍或注意力障碍学生的动机游戏特征
有学习障碍(LD)或注意力障碍(AD)的学生通常需要补充或替代指导来实现他们的学习目标。计算机辅助干预(CAI)是一种很有前途的方法,通过提供一个有吸引力的学习环境来促进学生的成功。下一章检查了2006-2016年期间为LD或AD学生设计的电脑游戏的实证研究出版物。本章的目标是简要概述和批评目前关于将电脑游戏融入LD或AD学生现代教育的研究,并确定成功激励和吸引学生的关键游戏特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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