Head Motion Classification for Single-Accelerometer Virtual Reality Hardware

T. Hachaj, M. Ogiela
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引用次数: 2

Abstract

Head motions classification applied to virtual reality (VR) systems is still an open problem without a leading pattern recognition solution. In contrary to typical motion capture pattern recognition problem in this case we use only single inertial measurement unit (IMU) sensor. Head motions that we want to recognize in VR systems might be both natural head motions like nodding or shaking head (they might be used while interacting with VR avatars) and also elements of head-based navigation system or interface. The second type of actions is more challenging because it might contains actions that generate motion trajectories that do not appear in real-life, though they have to be possible to execute only by using a head. In this paper we propose a trajectory-based motion features description that is utilized by dynamic time warping (DTW) classificator. The training of the classificator requires using modified dynamic time warping barycenter averaging (DBA) heuristic algorithm which utilizes quaternions to represents rotations. The proposed pattern recognition system together with its evaluation on the set of head motions acquired by VR system is our original contribution. We have evaluated our method on dataset consisted of 8 types of motions performed by two persons (there are 160 motions samples). In leave-one-out evaluation we have obtained very good results: only 10% of one and 15% of another action has been incorrectly classified, while remaining 6 actions classes had been 100% correctly classified. Both dataset and implementation of proposed method can be downloaded, due to this our experiment can be reproduced.
单加速度计虚拟现实硬件的头部运动分类
头部运动分类应用于虚拟现实(VR)系统仍然是一个开放性的问题,没有领先的模式识别解决方案。与典型的运动捕捉模式识别问题相反,在这种情况下,我们只使用单个惯性测量单元(IMU)传感器。我们想要在VR系统中识别的头部动作可能是自然的头部动作,如点头或摇头(它们可能在与VR化身交互时使用),也可能是基于头部的导航系统或界面的元素。第二种类型的动作更具挑战性,因为它可能包含产生在现实生活中不会出现的运动轨迹的动作,尽管它们只能通过使用头部来执行。本文提出了一种基于轨迹的运动特征描述方法,并应用于动态时间规整(DTW)分类器。分类器的训练需要使用改进的动态时间翘曲质心平均(DBA)启发式算法,该算法利用四元数表示旋转。提出的模式识别系统及其对VR系统获取的头部运动集的评价是我们的原创性贡献。我们在由两个人执行的8种动作组成的数据集(有160个动作样本)上评估了我们的方法。在留一评估中,我们获得了非常好的结果:只有10%的一个动作和15%的另一个动作被错误分类,而剩下的6个动作类别被100%正确分类。该方法的数据集和实现都可以下载,因此我们的实验可以被复制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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