Performance Assessment and Improvement of the Video Streaming Backend with Cloud Storage and On-the-Fly Format Conversion

R. Mekuria, Christina Kylili, Arjen Wagenaar, Dirk Griffioen
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引用次数: 3

Abstract

Video Streaming service providers are dealing with increasingly large media asset content repositories. To store these in a flexible and persistent manner, cloud storage is often used. In addition the compute power available in the cloud is often used for on-the-fly format conversion such as dynamic packaging. This way, additional protocols, encryption schemes and formats can be supported from a single storage source. We present a study on the performance of this increasingly common video streaming setup and propose an improvement. We compare the efficiency of different storage formats used in the cloud storage such as fragmented MPEG-4 and MPEG-4 and compare local versus cloud based object storage. In addition we study the resulting traffic between the storage, compute and client nodes. Results show reduced traffic towards the client in the cloud storage based solution. Resulting traffic patterns hint that specific parts of the media assets are most relevant for the conversion at the compute node. Based on this we then introduce an improvement scheme that involves caching metadata files based on dynamically referenced MPEG-4 at the compute node. Experimental results show many benefits such as halving the request time (-50 percent for segment request, -90 percent for manifest requests), reduced number of calls to storage and improved throughput towards the client (+20 percent for fMP4, +100 percent for MP4). In addition, experiments showed player playback startup delay reduced up to 60%. Contrary to the initial setup, both MP4 and fMP4 based storage result in good streaming performance with this scheme, allowing both formats to be used in the storage backend.
基于云存储和动态格式转换的视频流后端性能评估与改进
视频流服务提供商正在处理越来越大的媒体资产内容存储库。为了以灵活和持久的方式存储这些数据,通常使用云存储。此外,云中可用的计算能力通常用于动态格式转换,例如动态打包。通过这种方式,可以从单个存储源支持额外的协议、加密方案和格式。我们对这种日益常见的视频流设置的性能进行了研究,并提出了改进建议。我们比较了云存储中使用的不同存储格式的效率,如碎片MPEG-4和MPEG-4,并比较了本地和基于云的对象存储。此外,我们还研究了存储、计算和客户端节点之间产生的流量。结果显示,在基于云存储的解决方案中,流向客户端的流量减少了。由此产生的流量模式提示媒体资产的特定部分与计算节点上的转换最相关。在此基础上,我们引入了一种改进方案,该方案涉及在计算节点上基于动态引用的MPEG-4缓存元数据文件。实验结果显示了许多好处,例如将请求时间减半(段请求- 50%,清单请求- 90%),减少对存储的调用数量,提高对客户端的吞吐量(fMP4 + 20%, MP4 + 100%)。此外,实验表明播放器播放启动延迟减少高达60%。与初始设置相反,基于MP4和fMP4的存储在此方案下都能产生良好的流媒体性能,允许在存储后端使用这两种格式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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