Demo of a Visual Gaze Analysis System for Virtual Board Games

T. Munz, Noel Schaefer, Tanja Blascheck, K. Kurzhals, E. Zhang, D. Weiskopf
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引用次数: 1

Abstract

We demonstrate a system for the visual analysis of eye movement data of competitive and collaborative virtual board games two persons play. Our approach uses methods to temporally synchronize and spatially register gaze and mouse recordings from two possibly different eye tracking devices. Analysts can then examine such fused data with a combination of visualizations. We demonstrate our methods for the competitive game Go, which is especially complex for the analysis of strategies of individual players.
虚拟桌游的视觉注视分析系统演示
我们演示了一个系统,用于视觉分析的眼球运动数据的竞争和协作虚拟棋盘游戏两人玩。我们的方法使用的方法是在时间上同步和空间上注册来自两个可能不同的眼动追踪设备的凝视和鼠标记录。然后,分析人员可以通过可视化组合来检查这些融合的数据。我们展示了我们的方法在竞争游戏围棋,这是特别复杂的分析个人棋手的策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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