Intuition on boundaries, shocks and smoothing with PDEs

J. Tumblin
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引用次数: 0

Abstract

When drawing or painting, many artists capture visual appearance with a coarse-to-fine sequence of boundaries and shadings. Many begin with a sketch of large, important scene features and then gradually add finer, more subtle details. Initial sketches of a painting may hold sharply defined boundaries around large, smoothly shaded regions for the largest, highest contrast and most important scene features. The artist then adds more shadings and boundaries to build up fine details, to fill in the visually empty regions and to capture rich detail everywhere. Such a procedure implicitly defines a hierarchical or coarse-to-fine scene decomposition, and we can use edge preserving filter operations such as the bilateral filters and PDEs to construct a similar decomposition for detail-preserving contrast reduction. This detail hierarchy is based on scene boundaries and shadings, an approach markedly different from the bandpass linear filter decompositions (e.g. image pyramids) that may suffer from halo artifacts. A suitable method for contrast reduction will produce no such halos.
直觉的边界,冲击和平滑与pde
当绘画或绘画时,许多艺术家用粗到细的边界和阴影序列来捕捉视觉外观。许多人从大的、重要的场景特征的草图开始,然后逐渐添加更精细、更微妙的细节。一幅画的初始草图可能会在大的、平滑的阴影区域周围有明确的边界,以获得最大、最高的对比度和最重要的场景特征。然后,艺术家添加更多的阴影和边界,以建立精细的细节,填补视觉空白区域,并捕捉丰富的细节无处不在。这样的过程隐式地定义了分层或粗到细的场景分解,我们可以使用边缘保持滤波器操作,如双边滤波器和偏微分方程来构建类似的分解,以保持细节的对比度降低。这种细节层次结构是基于场景边界和阴影,这是一种明显不同于带通线性滤波器分解(例如图像金字塔)的方法,可能会受到光晕伪影的影响。一种合适的对比度降低方法将不会产生这样的光晕。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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