Monte Carlo based hyperspectral scene simulation

R. Sundberg, S. Richtsmeier, R. Haren
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引用次数: 5

Abstract

This paper will discuss recent improvements made to the Monte Carlo Scene (MCScene) code, a high fidelity model for full optical spectrum (UV through LWIR) hyperspectral image (HSI) simulation. MCScene provides an accurate, robust, and efficient means to generate HSI scenes for algorithm validation. MCScene utilizes a Direct Simulation Monte Carlo (DSMC) approach for modeling 3D atmospheric radiative transfer (RT) including full treatment of molecular absorption and Rayleigh scattering, aerosol absorption and scattering, and multiple scattering and adjacency effects, as well as scattering from spatially inhomogeneous surfaces, including surface bidirectional reflectance distribution function (BRDF) effects. The model includes treatment of land and ocean surfaces, 3D terrain, 3D surface objects, and effects of finite clouds with surface shadowing. This paper will provide an overview of how RT elements are incorporated into the Monte Carlo engine and both spectral and spatial properties of simulations of 3-dimensional cloud fields will also be presented.
基于蒙特卡罗的高光谱场景模拟
本文将讨论蒙特卡罗场景(MCScene)代码的最新改进,这是一个用于全光谱(UV到LWIR)高光谱图像(HSI)模拟的高保真模型。MCScene提供了一种准确、稳健和高效的方法来生成用于算法验证的HSI场景。MCScene利用直接模拟蒙特卡罗(DSMC)方法对三维大气辐射传输(RT)进行建模,包括充分处理分子吸收和瑞利散射、气溶胶吸收和散射、多重散射和邻接效应,以及空间非均匀表面的散射,包括表面双向反射分布函数(BRDF)效应。该模型包括陆地和海洋表面、3D地形、3D表面物体和有限云的表面阴影效果的处理。本文将概述如何将RT元素整合到蒙特卡罗引擎中,并介绍三维云场模拟的光谱和空间特性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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