Framework of Mobile Game Design as an Assistive Technology for Children with Motor Disabilities

Melyani Melyani, Y. Heryadi, A. Trisetyarso, Bachtiar Saleh Abbas, W. Suparta, F. Gaol
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Abstract

Computer games have emerged in the past decade as potential media beyond entertainment. Despite its popularity, game accessibility remains a major concern of various researchers. Children population with motor disabilities is a potential target for developing entertainment or therapeutic support games due to their interest to play. This paper presents: (1) a framework for mobile games for children with motor disability using simple hand postures and (2) Xgboost decision tree as a hand posture recognizer (98.48 percent training accuracy and 96.76 percent testing accuracy) as a prototype of hand posture-based commands as assistive technology to interact with games.
手机游戏设计框架作为运动障碍儿童的辅助技术
在过去的十年里,电脑游戏作为一种超越娱乐的潜在媒介出现了。尽管游戏易用性很受欢迎,但它仍然是众多研究人员关注的主要问题。运动障碍儿童群体是开发娱乐或治疗支持游戏的潜在目标,因为他们对游戏感兴趣。本文提出:(1)基于简单手势的运动障碍儿童移动游戏框架;(2)以Xgboost决策树作为手势识别器(训练准确率为98.48%,测试准确率为96.76%)为原型,以手势指令为辅助技术与游戏交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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