Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments

D. Monteiro, Hai-Ning Liang, Jialin Wang, Luhan Wang, Xian Wang, Yong Yue
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引用次数: 10

Abstract

In this research we explore the effect of a virtual avatar that is non-human like and can express basic distinguishable emotions on users' level of engagement and interest. Virtual reality (VR) environments are able to render realistic representations. However, not all virtual environments require life-like representations of their characters-in our research a 'life-like' human character means that it resembles very closely to an actual person in real life. It is very common for games to use simple non-human characters. Cartoon-like characters can actually have a greater impact on users' affinity towards these games. The aim of this research is to examine if interactions with a cartoon-like character that has the capacity to express simple but common emotional expressions is sufficient to bring forth a change in the behavior and level of engagement of users with the character. This research seeks to find out if adding simple emotions to virtual characters is beneficial to increasing users' interest. To explore these questions, we have conducted a study with a human-like cartoon character in a VR environment that can express simple, basic human emotions based on users' input. The results of our experiment show that a cartoon-like character can benefit from displaying emotional traits or responses when interacting with humans in a VR environment.
在虚拟现实环境中评估带有情感的卡通角色对用户行为的影响
在这项研究中,我们探索了一个非人类的虚拟化身对用户参与和兴趣水平的影响,这个虚拟化身可以表达基本的可区分的情感。虚拟现实(VR)环境能够呈现逼真的表现。然而,并不是所有的虚拟环境都需要栩栩如生的人物形象——在我们的研究中,“栩栩如生”的人物形象意味着它与现实生活中的真人非常相似。游戏使用简单的非人类角色是很常见的。类似卡通的角色实际上会对用户对这些游戏的亲和力产生更大的影响。本研究的目的是检验与具有表达简单但常见情感表达能力的卡通角色的互动是否足以改变用户与角色的行为和参与度。这项研究旨在发现在虚拟角色中添加简单的情感是否有助于提高用户的兴趣。为了探索这些问题,我们在VR环境中对一个人形卡通人物进行了研究,该卡通人物可以根据用户的输入表达简单、基本的人类情感。我们的实验结果表明,当在虚拟现实环境中与人类互动时,卡通角色可以从展示情感特征或反应中受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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