3D Input Using Hand-held Objects and Computer Vision

M. Fiala
{"title":"3D Input Using Hand-held Objects and Computer Vision","authors":"M. Fiala","doi":"10.1109/HAVE.2006.283771","DOIUrl":null,"url":null,"abstract":"An untethered hand-held object whose pose can be determined automatically is useful for human-computer interaction (HCI) applications such as gaming and augmented reality (AR). Computer vision and ducial marker systems can be employed to turn ergonomic objects such as rubber balls, toy swords and guns, balloons, etc. into low cost input devices. A digital video camera such as a consumer webcam is all that is needed to allow the 3D pose of a naturally held object to be used as input to control a CAD system, game, or other GUI interface. Markers are placed on the object whose positions are learned by the system automatically and used to determine object pose in a real time system","PeriodicalId":365320,"journal":{"name":"2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2006.283771","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

An untethered hand-held object whose pose can be determined automatically is useful for human-computer interaction (HCI) applications such as gaming and augmented reality (AR). Computer vision and ducial marker systems can be employed to turn ergonomic objects such as rubber balls, toy swords and guns, balloons, etc. into low cost input devices. A digital video camera such as a consumer webcam is all that is needed to allow the 3D pose of a naturally held object to be used as input to control a CAD system, game, or other GUI interface. Markers are placed on the object whose positions are learned by the system automatically and used to determine object pose in a real time system
使用手持物体和计算机视觉的3D输入
一种可以自动确定姿势的无系绳手持物体,对于游戏和增强现实(AR)等人机交互(HCI)应用非常有用。利用计算机视觉和ducial标记系统,可以将橡胶球、玩具剑枪、气球等符合人体工程学的物体变成低成本的输入设备。一个数字摄像机,如消费者网络摄像头,是所有需要允许一个自然持有的物体的3D姿态被用作输入来控制CAD系统,游戏,或其他GUI界面。在一个实时系统中,标记被放置在物体上,其位置由系统自动学习并用于确定物体的姿态
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信