Cultivating Ecological Imagination with a Web-Based Mythology

Stephanie T. Varga
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Abstract

This generative, theoretical descriptive paper, presents a framework I have designed to help teachers create on-line lessons that weave science from the curriculum into mythology. By mythologizing the curriculum, the teacher broadens the mindset of their students by allowing them to see the living-Earth as interconnected. This framework is timely, as many students are reacting to the policy around climate change, or absence of it, with fear and anxiety. The culminating artistic project of the digital game provides an opportunity for expression. It calls on the player to create a work of art that connects what they have learned from the game with their own experiences. The artistic project values the perspective of each contributor so that their anxieties can be heard. A direction for future research is a study that is embedded in a workshop for teachers. The workshop gives teachers an opportunity to learn about the framework while the study aims to learn about the myth-building experiences of teachers. The study follows the arts-based-research paradigm so that primacy can be given to the myths created by the teachers. As an exemplar of this framework, I present an on-line game I have created that connects several domains pertinent to the education of climate change including the personal, the social, and the scientific. The Google Sites game includes an assessment with instructions.
用网络神话培育生态想象
这篇生成性的、理论性的描述论文,展示了我设计的一个框架,帮助教师创建在线课程,将科学从课程中编织成神话。通过将课程神话化,老师拓宽了学生的思维方式,让他们看到地球是相互联系的。这个框架是及时的,因为许多学生对气候变化政策的反应是恐惧和焦虑,或者没有气候变化政策。数字游戏的终极艺术项目提供了表达的机会。它要求玩家创造一件艺术作品,将他们从游戏中学到的东西与自己的经历联系起来。这个艺术项目重视每个贡献者的观点,这样他们的焦虑就能被听到。未来研究的一个方向是在教师研讨会中进行研究。工作坊让教师有机会了解框架,而研究则旨在了解教师建构神话的经验。本研究遵循以艺术为基础的研究范式,以教师创造的神话为主导。作为这个框架的一个范例,我展示了一个我创建的在线游戏,它连接了与气候变化教育相关的几个领域,包括个人、社会和科学。谷歌网站游戏包括一个带有说明的评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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