An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features

Carleandro Noleto, Messias Lima, Luís Fernando Maia Silva, Windson Viana, Fernando A. M. Trinta
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引用次数: 15

Abstract

This paper presents an authoring tool for building location-based mobile games, enhanced with augmented reality capabilities. These games are a subclass of pervasive games in which the gameplay evolves and progresses according to player's location. We have conducted a literature review on authoring tools and pervasive games to (i) collect the common scenarios of current location-based mobile games, and (ii) features of authoring tools for these games. Additionally, we have also used the focus groups methodology to find new scenarios for location-based mobile games, in particular regarding how augmented reality can be used in these games. Both literature review and focus groups provide us a set of requirements to design a software architecture for our authoring tool, a web-based application where games are created and executed. In our approach, games are designed as a set of missions that can be ordered or not. Players use mobile devices to perform these missions in order to complete each game. Our main objective is to provide a software solution to enable non-programmers users to design, build and run location-based mobile games. In order to evaluate our tool, we present a game design called "Battle for Fortaleza", and how this game is implemented in our solution.
具有增强现实功能的基于位置的移动游戏的创作工具
本文介绍了一个用于构建基于位置的手机游戏的创作工具,增强了增强现实功能。这些游戏是普遍游戏的一个子类,在这些游戏中,玩法会根据玩家的位置而发展和进步。我们对创作工具和普及游戏进行了文献回顾,以:(1)收集当前基于位置的手机游戏的常见场景,以及(2)这些游戏的创作工具的功能。此外,我们还使用焦点小组方法寻找基于位置的手机游戏的新场景,特别是关于如何在这些游戏中使用增强现实。文献回顾和焦点小组都为我们的创作工具(游戏邦注:即创造和执行游戏的基于web的应用)提供了一系列设计软件架构的要求。在我们的方法中,游戏被设计成一系列可以被命令或不被命令的任务。玩家使用移动设备执行这些任务以完成每款游戏。我们的主要目标是提供一种软件解决方案,让非程序员用户也能设计、构建和运行基于位置的手机游戏。为了评估我们的工具,我们呈现了一款名为“Fortaleza之战”的游戏设计,以及如何在我们的解决方案中执行这款游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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