Performance Analysis of an Embedded Chipset on a Multi-screen based Automotive Applications Environment

Jin Choi, Seohwan Yoo, Hayeon Park, Chang-Gun Lee
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Abstract

There is a growing need for a System-on-Chip (SoC) targeting in-vehicle infotainment (IVI) and advanced driver assistance system (ADAS) products. SoC is superior to multi-chip systems in terms of space efficiency and has the advantage of minimizing power consumption. However, since different kinds of operations are done on a single chip, individual devices may do not achieve expected performance. Therefore, the purpose of this study is to examine the performance issue of an embedded chipset in the multi-screen-based automotive scenario. We observe two performance anomalies of shared resources and quantitatively analyze them using synthetic workload. From experimental results, we derive that performance can be maximized by only co-balancing CPU and GPU workload of given task sets' resource demand.
嵌入式芯片组在多屏幕汽车应用环境下的性能分析
针对车载信息娱乐(IVI)和高级驾驶辅助系统(ADAS)产品的片上系统(SoC)需求日益增长。SoC在空间效率方面优于多芯片系统,并且具有最小化功耗的优势。然而,由于不同类型的操作在单个芯片上完成,单个设备可能无法达到预期的性能。因此,本研究的目的是研究嵌入式芯片组在基于多屏幕的汽车场景中的性能问题。我们观察了共享资源的两种性能异常,并使用合成工作负载对其进行了定量分析。实验结果表明,只有在给定任务集的资源需求下,CPU和GPU工作负载的协同平衡才能实现性能最大化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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