A. Jonathan, Henry Brando Junus Sompotan, Yudhisthira Arya Nandaline, Yulyani Arifin
{"title":"The Friendship Game of Pancasila: Design, Implementation, and Evaluation","authors":"A. Jonathan, Henry Brando Junus Sompotan, Yudhisthira Arya Nandaline, Yulyani Arifin","doi":"10.1109/ICIMTech50083.2020.9211159","DOIUrl":null,"url":null,"abstract":"Students can learn from many various way, not only from textbook but also from the video game, Young people not so interested when learning about theorical or conceptual. Pancasila as a Indonesia Ideology, so young people must understand about Pancasila value. As Indonesian people, millennial generation lack of sense of nationalism because they don't understand about Pancasila value. They prefer interested to learn foreign culture than learning Pancasila value. Because of that to attract young people learning Pancasila value, it is must using interesting way for learning. Along with this research, the writer wants to Enhance Learning Experience through Visual Novel Game Genre. Researches uses User Experience Questionnaire to calculate overall participants reaction about what they experienced about The Friendship Game. The Friendship game have 5 chapters in total, the name of the chapters itself are inherited from Pancasila. The result show that while The Friendship game could relay the moral of the story very well, The game also Motivate the users to apply Pancasila morals into their everyday life and simultaneously increase the users knowledge about Pancasila and its principal seeds, The Character Design, The User Interface, and Layout Design itself should be taken into consideration as they could affect the users overall experience. So it could be concluded that The Friendship Visual Novel Game has an story that could relay the message inside to the users, motivate the users to apply Pancasila in their daily life and also increase their overall knowledge about Pancasila.","PeriodicalId":407765,"journal":{"name":"2020 International Conference on Information Management and Technology (ICIMTech)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on Information Management and Technology (ICIMTech)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIMTech50083.2020.9211159","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Students can learn from many various way, not only from textbook but also from the video game, Young people not so interested when learning about theorical or conceptual. Pancasila as a Indonesia Ideology, so young people must understand about Pancasila value. As Indonesian people, millennial generation lack of sense of nationalism because they don't understand about Pancasila value. They prefer interested to learn foreign culture than learning Pancasila value. Because of that to attract young people learning Pancasila value, it is must using interesting way for learning. Along with this research, the writer wants to Enhance Learning Experience through Visual Novel Game Genre. Researches uses User Experience Questionnaire to calculate overall participants reaction about what they experienced about The Friendship Game. The Friendship game have 5 chapters in total, the name of the chapters itself are inherited from Pancasila. The result show that while The Friendship game could relay the moral of the story very well, The game also Motivate the users to apply Pancasila morals into their everyday life and simultaneously increase the users knowledge about Pancasila and its principal seeds, The Character Design, The User Interface, and Layout Design itself should be taken into consideration as they could affect the users overall experience. So it could be concluded that The Friendship Visual Novel Game has an story that could relay the message inside to the users, motivate the users to apply Pancasila in their daily life and also increase their overall knowledge about Pancasila.