The Friendship Game of Pancasila: Design, Implementation, and Evaluation

A. Jonathan, Henry Brando Junus Sompotan, Yudhisthira Arya Nandaline, Yulyani Arifin
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引用次数: 1

Abstract

Students can learn from many various way, not only from textbook but also from the video game, Young people not so interested when learning about theorical or conceptual. Pancasila as a Indonesia Ideology, so young people must understand about Pancasila value. As Indonesian people, millennial generation lack of sense of nationalism because they don't understand about Pancasila value. They prefer interested to learn foreign culture than learning Pancasila value. Because of that to attract young people learning Pancasila value, it is must using interesting way for learning. Along with this research, the writer wants to Enhance Learning Experience through Visual Novel Game Genre. Researches uses User Experience Questionnaire to calculate overall participants reaction about what they experienced about The Friendship Game. The Friendship game have 5 chapters in total, the name of the chapters itself are inherited from Pancasila. The result show that while The Friendship game could relay the moral of the story very well, The game also Motivate the users to apply Pancasila morals into their everyday life and simultaneously increase the users knowledge about Pancasila and its principal seeds, The Character Design, The User Interface, and Layout Design itself should be taken into consideration as they could affect the users overall experience. So it could be concluded that The Friendship Visual Novel Game has an story that could relay the message inside to the users, motivate the users to apply Pancasila in their daily life and also increase their overall knowledge about Pancasila.
Pancasila的友谊游戏:设计、实施和评估
学生可以从许多不同的方式学习,不仅从教科书,也从电子游戏,年轻人不太感兴趣的时候,学习理论或概念。潘卡西拉作为印尼的一种意识形态,所以年轻人必须了解潘卡西拉的价值。作为印尼人,千禧一代缺乏民族主义意识,因为他们不了解Pancasila的价值。他们更有兴趣学习外国文化,而不是学习潘卡西拉价值观。正因为如此,要吸引年轻人学习Pancasila的价值,就必须用有趣的方式来学习。结合这一研究,作者希望通过视觉小说游戏类型来增强学习体验。研究人员使用用户体验问卷来计算参与者对《友谊游戏》体验的总体反应。友谊游戏共有5个章节,章节本身的名称继承自潘卡西拉。结果表明,《The Friendship》在很好地传达了故事寓意的同时,也激发了用户将《Pancasila》的寓意运用到日常生活中,同时也增加了用户对《Pancasila》及其主要种子的了解,角色设计、用户界面和布局设计本身也应该考虑到,因为它们会影响用户的整体体验。所以可以得出结论,The Friendship Visual Novel Game有一个故事,可以将里面的信息传递给用户,激励用户在日常生活中应用Pancasila,并增加他们对Pancasila的整体了解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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