Investigating Concurrent Speech-based Designs for Information Communication

M. A. U. Fazal, Sam Ferguson, Andrew Johnston
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引用次数: 2

Abstract

Speech-based information is usually communicated to users in a sequential manner, but users are capable of obtaining information from multiple voices concurrently. This fact implies that the sequential approach is possibly under-utilizing human perception capabilities to some extent and restricting users to perform optimally in an immersive environment. This paper reports on an experiment that aimed to test different speech-based designs for concurrent information communication. Two audio streams from two types of content were played concurrently to 34 users, in both a continuous or intermittent form, with the manipulation of a variety of spatial configurations (i.e. Diotic, Diotic-Monotic, and Dichotic). In total, 12 concurrent speech-based design configurations were tested with each user. The results showed that the concurrent speech-based information designs involving intermittent form and the spatial difference in information streams produce comprehensibility equal to the level achieved in sequential information communication.
基于并发语音的信息通信设计研究
基于语音的信息通常以顺序的方式传递给用户,但用户可以同时从多个语音中获取信息。这一事实意味着,顺序方法可能在某种程度上没有充分利用人类的感知能力,限制了用户在沉浸式环境中的最佳表现。本文报道了一个实验,旨在测试不同的基于语音的并发信息通信设计。来自两种类型内容的两个音频流同时播放给34个用户,以连续或间歇的形式,通过操纵各种空间配置(即Diotic, ditic - monotic和Dichotic)。总共对每个用户测试了12个并发的基于语音的设计配置。结果表明,考虑到信息流的间隔形式和空间差异,基于语音的并发信息设计产生的可理解性与顺序信息交流的可理解性相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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