Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accomodative Mediation

Justus Robertson, R. Young
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引用次数: 12

Abstract

In plan-based interactive narrative systems, user actions must be integrated with an ideal story structure in order to strike a reasonable balance between user agency and story quality. A process called mediation addresses this issue by selecting appropriate responses to possible detrimental user actions in a given interactive narrative plan. One way the algorithm mediates exceptional user activity is accommodation, the process of replanning future events to incorporate an unwanted action and accomplish the story's authorial goals. However, this approach is limited by an underlying assumption that the story world exists as an object outside the user's subjective experience. In this paper, we incorporate a model of user knowledge into plan-based mediation in order to widen the space of plans the algorithm may search during accommodation by allowing the process to replan past events that occur outside a user's imperfect knowledge of the story world.
基于计划的互动叙事中的角色知识建模:扩展适应性调解
在基于计划的互动叙事系统中,用户行为必须与理想的故事结构相结合,以便在用户代理和故事质量之间取得合理的平衡。一个称为中介的过程通过在给定的交互式叙述计划中选择对可能有害的用户行为的适当响应来解决这个问题。算法调节异常用户活动的一种方式是适应,即重新规划未来事件以整合不想要的行动并完成故事的作者目标的过程。然而,这种方法受到一个潜在假设的限制,即故事世界是作为用户主观体验之外的对象存在的。在本文中,我们将用户知识模型整合到基于计划的中介中,通过允许流程重新规划发生在用户对故事世界的不完善知识之外的过去事件,从而扩大算法在适应过程中可能搜索的计划空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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