Tara Arif Hussein, Muesser Nat, Hasan Fahmi Hasan, Alyaa A. Mahdi
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引用次数: 1
Abstract
In the field of education, gamification is expected to be one of essential elements that can enhance student’s engagement typically in a distance learning environment. It has the potential role to improve the quality of learning by better engaging students with learning activities. Providing opportunities to engage student’s learning in a way of a new technology. Gamification is one of the new-technology essential for engaging and motivating students to learn, this is defined as “the use of game-design elements in non-game contexts”. According the literature there are several studies that prove positive correlation between gamification and student engagement to improve teaching process. This research aims to evaluate the effects of gamified online assessment on student’s engagement to improve learning process especially during distance learning. Students through distance learning encounter several challenges, thus the effectiveness of gamification on them is still questionable. In this research a web-based tool was developed for gamified online assessment to measure the effectiveness of gamification environment on students’ assessment performance. To express this, a web page was developed with an attractive user interface so that can easily understand the problem by end users. Tools that used to create Web Pages in CSS, HTML, PHP, Java scripts and as a backend used SQLite with other technologies of WWW (world wide web), for drawing of the graphic and text contents. While looked code of web page consistently like as webpage design. The design has become a critical element required to engage students in gamified environment for online assessment and game elements which used includes (Level up, Virtual coin, Time, Hints, and Progress bar). According to analysis data in this study results illustrate that high average of students accessed into the gamified learning activity like gamified online quiz as a formative assessment, the finding result showed that students are recorded as highly accessed with gamification environment to complete the quiz and engage them to answer all question independently. Meanwhile students mentioned that playing with gamified online quiz have a great role to improves learning performance and it helped them to achieve better grades and obtained good results. Also, the finding results showed that student were very interested in participating in gamified online assessments and they enjoyed learning new skills and using gamified environment was enjoyable.