DEVELOPMENT AND EVALUATION OF AN ONLINE GAMIFIED ASSESSMENT ENVIRONMENT

Tara Arif Hussein, Muesser Nat, Hasan Fahmi Hasan, Alyaa A. Mahdi
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引用次数: 1

Abstract

In the field of education, gamification is expected to be one of essential elements that can enhance student’s engagement typically in a distance learning environment. It has the potential role to improve the quality of learning by better engaging students with learning activities. Providing opportunities to engage student’s learning in a way of a new technology. Gamification is one of the new-technology essential for engaging and motivating students to learn, this is defined as “the use of game-design elements in non-game contexts”. According the literature there are several studies that prove positive correlation between gamification and student engagement to improve teaching process. This research aims to evaluate the effects of gamified online assessment on student’s engagement to improve learning process especially during distance learning. Students through distance learning encounter several challenges, thus the effectiveness of gamification on them is still questionable. In this research a web-based tool was developed for gamified online assessment to measure the effectiveness of gamification environment on students’ assessment performance. To express this, a web page was developed with an attractive user interface so that can easily understand the problem by end users. Tools that used to create Web Pages in CSS, HTML, PHP, Java scripts and as a backend used SQLite with other technologies of WWW (world wide web), for drawing of the graphic and text contents. While looked code of web page consistently like as webpage design. The design has become a critical element required to engage students in gamified environment for online assessment and game elements which used includes (Level up, Virtual coin, Time, Hints, and Progress bar). According to analysis data in this study results illustrate that high average of students accessed into the gamified learning activity like gamified online quiz as a formative assessment, the finding result showed that students are recorded as highly accessed with gamification environment to complete the quiz and engage them to answer all question independently. Meanwhile students mentioned that playing with gamified online quiz have a great role to improves learning performance and it helped them to achieve better grades and obtained good results. Also, the finding results showed that student were very interested in participating in gamified online assessments and they enjoyed learning new skills and using gamified environment was enjoyable.
在线游戏化评估环境的开发与评估
在教育领域,游戏化有望成为提高学生参与度的基本要素之一,尤其是在远程学习环境中。它具有通过更好地让学生参与学习活动来提高学习质量的潜在作用。提供机会,以一种新技术的方式参与学生的学习。游戏化是一种吸引和激励学生学习的新技术,它被定义为“在非游戏环境中使用游戏设计元素”。根据文献,有几项研究证明了游戏化与学生参与之间的正相关关系,以改善教学过程。本研究旨在评估游戏化在线评估对学生参与的影响,以改善学习过程,特别是在远程学习中。通过远程学习的学生遇到了一些挑战,因此游戏化对他们的有效性仍然值得怀疑。本研究开发了一个基于网络的游戏化在线评估工具,以衡量游戏化环境对学生评估绩效的有效性。为了表达这一点,我们开发了一个带有吸引人的用户界面的网页,以便最终用户可以很容易地理解问题。使用CSS, HTML, PHP, Java脚本创建Web页面的工具,并作为后端使用SQLite与WWW(万维网)的其他技术,用于绘制图形和文本内容。而把网页的代码一直看成是网页设计。该设计已成为吸引学生参与在线评估的游戏化环境的关键元素,使用的游戏元素包括(升级,虚拟货币,时间,提示和进度条)。根据本研究的分析数据,结果表明,学生参与游戏化学习活动,如游戏化在线测验作为形成性评估的平均水平很高,发现结果表明,学生高度参与游戏化环境来完成测验并参与他们独立回答所有问题。同时,学生们提到玩游戏化的在线测验对提高学习成绩有很大的作用,帮助他们取得了更好的成绩,取得了很好的成绩。此外,调查结果显示,学生对参与游戏化在线评估非常感兴趣,他们喜欢学习新技能,使用游戏化环境是令人愉快的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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