CPA Methodology: educational technological design proposal to solve problems

Ronnie Videla-Reyes
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A relevant aspect of the CPA methodology is that it allows the cultivation of 21st Century skills, through challenging projects that encourage the four Ps – Project, Passion, Peers and Play (Resnick, 2017). \n  \nThe CPA in Spanish, (APC in English for Autonomous Project Cell) methodology is a four-step process that can be used in conjunction with digital design processes and digital fabrication to support TEL. The four steps of the CPA methodology are: (a) Observation: This step involves students observing and documenting their surroundings or a specific problem they want to solve. This can involve collecting data, taking photos, or sketching out ideas in a real space (b) Documentation: In this step, students document their observations and ideas in a clear and organized manner. This can involve creating a written report, creating a visual representation of their ideas, using an open source online platform (c) Make/reflect: In this step, students used analog drawing and sketches, digital drawing, and digital fabrication. Later, the Arduino platform to create a prototype of their solution. This can involve programming the Arduino using a variety of programming languages, such as C++ or Python, and connecting various electronic components to the Arduino to create their desired outcome. As they work on their prototype, students should also be encouraged to reflect on their progress and make any necessary adjustments (d) Show and Tell: In the final step, students present their prototype to their peers and teachers/guides, demonstrating the functioning of their solution and explaining the process they followed to create it. This step allows students to share their learning with others and receive feedback on their work. \n  \nFollowing the 2018 OECD objectives that aspire to an education that promotes individual, social and planetary well-being, we pay special attention to the domestic problems experienced by older adults. 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The use of digital drawing and fabrication, and Arduino in TEL could help the elder group to start designing from the drawing (pencil and paper). Afterwards this product was taken by the younger group of students, who were in charge of building the physical prototype. 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引用次数: 0

Abstract

Technology Enhanced Learning (TEL) is a teaching and learning approach that utilizes various forms of technology to enhance the learning experience (Cochrane, Redmond, and Corrin, 2018). One example of TEL is the use of digital fabrication, where we can find various open-source prototyping platforms, in educational settings. ADAPTA is an assistive technology educational event, in which elder people and students came together in meaningful and authentic domestic problem-solving educational activity, implementing the CPA methodology, based on a process of observation and prototyping, attempts to open a space for the design of assistive parts/devices for the elderly to improve your quality of life, through creation, testing, fabrication and usage of the pieces. A relevant aspect of the CPA methodology is that it allows the cultivation of 21st Century skills, through challenging projects that encourage the four Ps – Project, Passion, Peers and Play (Resnick, 2017).   The CPA in Spanish, (APC in English for Autonomous Project Cell) methodology is a four-step process that can be used in conjunction with digital design processes and digital fabrication to support TEL. The four steps of the CPA methodology are: (a) Observation: This step involves students observing and documenting their surroundings or a specific problem they want to solve. This can involve collecting data, taking photos, or sketching out ideas in a real space (b) Documentation: In this step, students document their observations and ideas in a clear and organized manner. This can involve creating a written report, creating a visual representation of their ideas, using an open source online platform (c) Make/reflect: In this step, students used analog drawing and sketches, digital drawing, and digital fabrication. Later, the Arduino platform to create a prototype of their solution. This can involve programming the Arduino using a variety of programming languages, such as C++ or Python, and connecting various electronic components to the Arduino to create their desired outcome. As they work on their prototype, students should also be encouraged to reflect on their progress and make any necessary adjustments (d) Show and Tell: In the final step, students present their prototype to their peers and teachers/guides, demonstrating the functioning of their solution and explaining the process they followed to create it. This step allows students to share their learning with others and receive feedback on their work.   Following the 2018 OECD objectives that aspire to an education that promotes individual, social and planetary well-being, we pay special attention to the domestic problems experienced by older adults. Considering that 16.2% of the country's inhabitants are over 60 years of age and, according to data from the Casen Survey, some 460,000 elderly people live in single-person households in Chile, it is important to pay attention to how aging creates difficulties in mobility and coexistence with the environment of the domestic space, such as the kitchen and bathroom, with the handling of forces and weights, difficult access, unattainable heights, etc. The workshop took place at a municipal space (Hub Providencia) in Santiago Chile, which met every week, showing them a variety of possible solutions to start observing in their homes, how they interacted with space and usability. Examples of possible solutions: 3d printed gadgets: open bottle, cary 3 bags, separate a book, open a bottle Nb 2.By following the CPA methodology, students were engaged in authentic problem-solving activities and learn valuable skills, such as critical thinking, communication, and collaboration. The use of digital drawing and fabrication, and Arduino in TEL could help the elder group to start designing from the drawing (pencil and paper). Afterwards this product was taken by the younger group of students, who were in charge of building the physical prototype. By providing hands-on opportunities for both group of students to engage in authentic problem-solving activities, they could converge on physical products that were finally given from the younger students to the elder ones.
注册会计师方法论:解决问题的教育技术设计方案
技术增强学习(TEL)是一种利用各种形式的技术来增强学习体验的教学方法(Cochrane, Redmond, and Corrin, 2018)。TEL的一个例子是数字制造的使用,我们可以在教育环境中找到各种开源原型平台。ADAPTA是一项辅助技术教育活动,老年人和学生聚集在一起,进行有意义和真实的家庭问题解决教育活动,实施CPA方法,基于观察和原型制作的过程,试图为老年人辅助部件/设备的设计开辟一个空间,通过创建,测试,制造和使用来提高您的生活质量。注册会计师方法论的一个相关方面是,它允许培养21世纪的技能,通过具有挑战性的项目,鼓励4p -项目,激情,同伴和游戏(Resnick, 2017)。西班牙语的CPA (APC是Autonomous Project Cell的英文缩写)方法论是一个四步过程,可以与数字设计过程和数字制造结合使用,以支持TEL。CPA方法论的四个步骤是:(a)观察:这一步涉及学生观察和记录他们周围的环境或他们想要解决的特定问题。这可以包括收集数据,拍照,或者在一个真实的空间里勾勒出想法(b)文档:在这一步中,学生以清晰和有组织的方式记录他们的观察和想法。这可以包括创建书面报告,创建他们的想法的视觉表现,使用开源在线平台(c)制作/反映:在这一步中,学生使用模拟绘图和草图,数字绘图和数字制作。后来,在Arduino平台上创建了自己的解决方案原型。这可能涉及使用各种编程语言(如c++或Python)对Arduino进行编程,并将各种电子元件连接到Arduino以创建所需的结果。(d)展示和讲述:在最后一步,学生向他们的同伴和老师/向导展示他们的原型,展示他们的解决方案的功能,并解释他们创建原型的过程。这一步骤允许学生与他人分享他们的学习成果,并收到关于他们工作的反馈。2018年,经合组织制定了旨在促进个人、社会和地球福祉的教育目标,我们特别关注老年人面临的家庭问题。考虑到智利16.2%的居民年龄在60岁以上,而且根据卡森调查的数据,智利约有46万名老年人生活在单人家庭中,必须注意老龄化如何在行动和与家庭空间环境(如厨房和浴室)共存方面造成困难,以及如何处理力量和重量、难以进入、无法达到的高度等问题。工作坊在智利圣地亚哥的一个市政空间(Hub Providencia)举行,每周举行一次,向他们展示各种可能的解决方案,开始在他们的家中观察,他们如何与空间和可用性互动。可能的解决方案示例:3d打印小工具:打开瓶子,携带3个袋子,分开一本书,打开瓶子Nb 2。通过遵循CPA的方法,学生们参与了真实的解决问题的活动,并学习了宝贵的技能,如批判性思维,沟通和协作。使用数字绘图和制作,在TEL中使用Arduino可以帮助老年人从绘图(铅笔和纸)开始设计。之后,这个产品被年轻的一组学生拿走,他们负责构建物理原型。通过为两组学生提供动手的机会,让他们参与真正的解决问题的活动,他们可以集中在实物产品上,这些实物产品最终由年轻的学生分发给年长的学生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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