Distributed synthesis of real-time computer systems

Ahmad Abualsamid, Raed Alqadi, P. Ramanathan
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引用次数: 4

Abstract

High-level synthesis has become commonplace in many areas of computing such as VLSI design and digital signal processing. However, it is just beginning to receive attention in the area of real-time systems. Given a real-time application and a design library of components, high-level synthesis involves three main steps: (i) estimation of processors and resources required to meet the constraints of the application, (ii) identifying suitable architectures using the components from the design library, and (iii) scheduling application tasks on the selected architecture. In this paper, we focus on the first and the third steps of this process. Specifically, we identify key issues in parallelizing these two steps. We then discuss approaches to deal with these issues and present results of our distributed implementation. The results of this implementation on a network of workstations show that considerable speedup in overall runtimes can be achieved by using multiple workstations.
实时计算机系统的分布式综合
在VLSI设计和数字信号处理等许多计算领域,高级合成已经变得司空见惯。然而,它在实时系统领域才刚刚开始受到重视。给定一个实时应用程序和一个组件设计库,高级综合包括三个主要步骤:(i)估计满足应用程序约束所需的处理器和资源,(ii)使用设计库中的组件识别合适的体系结构,以及(iii)在所选体系结构上调度应用程序任务。在本文中,我们重点讨论了这一过程的第一步和第三步。具体来说,我们确定了并行处理这两个步骤的关键问题。然后讨论处理这些问题的方法,并给出分布式实现的结果。这种实现在工作站网络上的结果表明,通过使用多个工作站可以实现总体运行时的显著加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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