A self-experimentation report about long-term use of fully-immersive technology

Frank Steinicke, G. Bruder
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引用次数: 53

Abstract

Virtual and digital worlds have become an essential part of our daily life, and many activities that we used to perform in the real world such as communication, e-commerce, or games, have been transferred to the virtual world nowadays. This transition has been addressed many times by science fic- tion literature and cinematographic works, which often show dystopic visions in which humans live their lives in a virtual reality (VR)-based setup, while they are immersed into a vir- tual or remote location by means of avatars or surrogates. In order to gain a better understanding of how living in such a virtual environment (VE) would impact human beings, we conducted a self-experiment in which we exposed a single participant in an immersive VR setup for 24 hours (divided into repeated sessions of two hours VR exposure followed by ten minutes breaks), which is to our knowledge the longest documented use of an immersive VEs so far. We measured different metrics to analyze how human perception, behav- ior, cognition, and motor system change over time in a fully isolated virtual world.
一份关于长期使用完全沉浸式技术的自我实验报告
虚拟世界和数字世界已经成为我们日常生活中必不可少的一部分,我们过去在现实世界中进行的许多活动,如通信、电子商务、游戏等,如今都转移到了虚拟世界中。科幻文学和电影作品多次提到了这种转变,它们经常展示反乌托邦的愿景,即人类在虚拟现实(VR)的基础上生活,同时通过化身或替身沉浸在虚拟或偏远的地方。为了更好地了解生活在这样一个虚拟环境(VE)中会如何影响人类,我们进行了一项自我实验,我们将一个参与者暴露在沉浸式VR设置中24小时(分为重复的两个小时的VR暴露,然后休息十分钟),据我们所知,这是迄今为止记录的最长的沉浸式VR使用时间。我们测量了不同的指标来分析人类的感知、行为、认知和运动系统如何在一个完全孤立的虚拟世界中随时间变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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