{"title":"GPU Volume Ray Casting of two Volumes within VTK","authors":"K. Krissian","doi":"10.54294/krucab","DOIUrl":null,"url":null,"abstract":"We have modified the current VTK volume rendering on GPU to allow simultaneous rendering of two volumes, each of them with its own color and opacity transfer functions. These changes have led to the creation of two new C++ classes and several GLSL shaders. We explain the modifications made to the original classes and shaders and we discuss possible additional improvements. A C++ demo code shows how to use the new classes.","PeriodicalId":251524,"journal":{"name":"The VTK Journal","volume":"73 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The VTK Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54294/krucab","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
We have modified the current VTK volume rendering on GPU to allow simultaneous rendering of two volumes, each of them with its own color and opacity transfer functions. These changes have led to the creation of two new C++ classes and several GLSL shaders. We explain the modifications made to the original classes and shaders and we discuss possible additional improvements. A C++ demo code shows how to use the new classes.