Direct haptic rendering of sculptured models

Thomas V. Thompson, David E. Johnson, E. Cohen
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引用次数: 113

Abstract

A new tracing algorithm is described that supports haptic rendering of NURBS surfaces without the use of any intermediate representation. By using this tracing algorithm in conjunction with algorithms for surface proximity testing and surface transitions, a complete haptic rendering system for sculptured models has been developed. The system links an advanced CAD modeling system with a Sarcos force-reflecting exo-skeleton arm. A method for measuring the quality of the tracking component of the haptic rendering separately from the haptic device and force computation is also described. CR Descriptors: H.1.2 [Models and Principles] User/Machine Systems; C.3 [Special-Purpose and Application-Based Systems] Real-Time Systems; I.3.7 [Computer Graphics] Three-Dimensional Graphics and Realism; I.6.4 [Simulation and Modeling] Types of Simulation - Distributed; F.2.2 [Analysis of Algorithms and Problem Complexity] Nonnumerical Algorithms and Problems; J.6 [Computer-Aided Engineering].
雕刻模型的直接触觉渲染
描述了一种新的跟踪算法,该算法支持NURBS表面的触觉渲染,而不使用任何中间表示。通过将这种跟踪算法与表面接近测试和表面转换算法相结合,开发了一个完整的雕刻模型触觉渲染系统。该系统将先进的CAD建模系统与Sarcos力反射外骨骼臂连接起来。还描述了一种独立于触觉装置和力计算测量触觉渲染跟踪分量质量的方法。CR描述:H.1.2[模型和原理]用户/机器系统;C.3[特殊用途和基于应用的系统]实时系统;I.3.7【计算机图形学】三维图形与真实感;I.6.4[仿真与建模]仿真类型-分布式;F.2.2[算法与问题复杂度分析]非数值算法与问题;J.6[计算机辅助工程]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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