The Jungle Book: art-directing procedural scatters in rich environments

Stefano Cieri, A. Muraca, A. Schwank, Filippo Preti, Tony Micilotta
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引用次数: 2

Abstract

Disney's live action remake of The Jungle Book required us to build photorealistic, organic and complex jungle environments. We developed a geometry distributor with which artists could dress a large number of very diverse CG sets. It was used in over 800 shots to scatter elements, ranging from debris to entire trees. Per object attributes were configurable and the distribution was driven by procedural shaders and custom maps. This paper describes how the system worked and demonstrates the efficiency and effectiveness of the workflows which originated from it. We will present a number of scenarios where this pipelined, semi-procedural strategy for set dressing was crucial to the creation of high-quality environments.
《奇幻森林》:丰富环境中的美术指导程序
迪士尼真人翻拍的《奇幻森林》要求我们建立逼真的、有机的、复杂的丛林环境。我们开发了一个几何分布器,美工可以用它来装扮大量不同的CG布景。它在800多个镜头中被用来分散元素,从碎片到整棵树。每个对象的属性是可配置的,分布是由过程着色器和自定义地图驱动的。本文描述了该系统的工作原理,并演示了由此产生的工作流的效率和有效性。我们将展示一些场景,在这些场景中,这种流水线式的、半程序化的场景装饰策略对于创造高质量的环境至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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