Real time tracking and modeling of faces: an EKF-based analysis by synthesis approach

Jacob Ström, T. Jebara, S. Basu, A. Pentland
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引用次数: 86

Abstract

A real-time system for tracking and modeling of faces using an analysis-by-synthesis approach is presented. A 3D face model is texture-mapped with a head-on view of the face. Feature points in the face-texture are then selected based on image Hessians. The selected points of the rendered image are tracked in the incoming video using normalized correlation. The result is fed into an extended Kalman filter to recover camera geometry, head pose, and structure from motion. This information is used to rigidly move the face model to render the next image needed for tracking. Every point is tracked from the Kalman filter's estimated position. The variance of each measurement is estimated using a number of factors, including the residual error and the angle between the surface normal and the camera. The estimated head pose can be used to warp the face in the incoming video back to frontal position, and parts of the image can then be subject to eigenspace coding for efficient transmission. The mouth texture is transmitted in this way using 50 bits per frame plus overhead from the person specific eigenspace. The face tracking system runs at 30 Hz, coding the mouth texture slows it down to 12 Hz.
人脸的实时跟踪和建模:基于ekf的综合分析方法
提出了一种基于合成分析的人脸实时跟踪与建模系统。3D面部模型是纹理映射与正面视图的脸。然后根据图像Hessians选择人脸纹理中的特征点。使用归一化相关在传入视频中跟踪渲染图像的选定点。结果被输入到扩展的卡尔曼滤波器中,以从运动中恢复相机的几何形状、头部姿势和结构。该信息用于严格移动人脸模型,以呈现跟踪所需的下一个图像。从卡尔曼滤波估计的位置跟踪每个点。每次测量的方差是使用许多因素来估计的,包括残余误差和表面法线与相机之间的角度。估计的头部姿态可以用来将传入视频中的面部扭曲回正面位置,然后图像的部分可以进行特征空间编码以实现高效传输。嘴巴纹理以这种方式传输,每帧使用50比特加上来自人特定特征空间的开销。面部追踪系统以30赫兹的频率运行,而对嘴部纹理进行编码将其降低到12赫兹。
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