Time-dependent visual adaptation for fast realistic image display

S. Pattanaik, J. Tumblin, Yangli Hector Yee, D. Greenberg
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引用次数: 360

Abstract

Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator to include these appearance changes in animations or interactive real-time simulations, and to match a user's visual responses to those the user would experience in a real-world scene. Large, abrupt changes in scene intensities can cause dramatic compression of visual responses, followed by a gradual recovery of normal vision. Asymmetric mechanisms govern these time-dependent adjustments, and offer adaptation to increased light that is much more rapid than adjustment to darkness. We derive a new tone reproduction operator that simulates these mechanisms. The operator accepts a stream of scene intensity frames and creates a stream of color display images. All operator components are derived from published quantitative measurements from physiology, psychophysics, color science, and photography. ept intentionally simple to allow fast computation, the operator is meant for use with real-time walk-through renderings, high dynamic range video cameras, and other interactive applications. We demonstrate its performance on both synthetically generated and acquired “real-world” scenes with large dynamic variations of illumination and contrast.
快速逼真图像显示的时变视觉自适应
人类的视觉需要时间来适应场景强度的大变化,这些短暂的调整对视觉外观有深远的影响。本文提供了一种新的操作符,将这些外观变化包括在动画或交互式实时模拟中,并将用户的视觉反应与用户在现实世界场景中体验到的视觉反应相匹配。场景强度的大而突然的变化会导致视觉反应的剧烈压缩,随后会逐渐恢复正常视力。不对称机制支配着这些依赖于时间的调整,并提供对增加的光线的适应,比对黑暗的适应要快得多。我们推导了一个新的音调再现算子来模拟这些机制。操作者接受场景强度帧流并创建彩色显示图像流。所有的操作元件都是从生理学、心理物理学、色彩科学和摄影中发表的定量测量中得出的。为了允许快速计算,该操作符非常简单,可用于实时walk-through渲染、高动态范围摄像机和其他交互式应用程序。我们展示了它在合成生成和获取的“真实世界”场景中的性能,这些场景具有照明和对比度的大动态变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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