Toward a Gamification Model to Improve IT Service Management Quality on Service Desk

Fabio Silva da Conceicao, Alan Silva, A. O. Filho, Reinaldo Cabral Silva Filho
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引用次数: 13

Abstract

Among the different kinds of incident processing centers, the service desk has highlighted with the increasing number of its adopters around the world. Nonetheless, even though it has a series of desirable features and resources, a service desk needs several procedures to survive, without which it can severely suffer with inadequate or inexistent IT service management. In order to overcome this need, the framework of best IT practices, mostly known as ITIL, has been widely implemented on such scenarios. However, its adherence by service desk operators, has not always been as friendly as it should. The main reason for this can be made evident when considering how hard is to comply with so many recommendations laid out on such framework. Additionally, the technical staff attention and worry on complying with that framework is so great that incident treatment quality can be impaired. It is exactly on that challenge, where the persuasive technique named gamification arises here as a proposal to turn hard, tense or tedious tasks, that are commonly performed on this way on service desks, into more interesting and engaging activities in a daily basis. Through game design and elements, gamification can improve the service desk operators' motivation and engaging, by making them more involved in their job and consequentely optimizing the use and adherence of ITIL recommended IT best practices. In this scenario, since the more IT best practices are adequately followed and the more incident treatment quality increases, obviously the more IT service management quality would be improved.
游戏化模式提升服务台IT服务管理质量
在不同类型的事件处理中心中,服务台随着其在全球范围内的采用者数量的增加而受到关注。然而,即使服务台拥有一系列理想的功能和资源,它也需要几个过程才能生存,没有这些过程,它可能会因it服务管理不足或不存在而严重受损。为了克服这种需求,最佳IT实践框架(通常称为ITIL)已经在此类场景中得到了广泛实现。然而,服务台操作员对它的遵守并不总是像它应该的那样友好。考虑到遵守在这样的框架上提出的如此之多的建议是多么困难,就可以清楚地看出这一问题的主要原因。此外,技术人员对遵守该框架的关注和担忧是如此之大,以至于可能会损害事件处理的质量。正是在这个挑战中,一种被称为“游戏化”的说服技巧出现了,它建议把那些通常在服务台以这种方式完成的困难、紧张或乏味的任务,变成更有趣、更有吸引力的日常活动。通过游戏设计和元素,游戏化可以提高服务台操作员的积极性和参与度,使他们更多地参与到他们的工作中,从而优化ITIL推荐的IT最佳实践的使用和遵守。在此场景中,由于充分遵循的IT最佳实践越多,事件处理质量就越高,显然IT服务管理质量也会得到更大的改善。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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