An Architecture to Promote the Use of Mobile Devices on Interactions with Media Synthesized Remotely

A. P. Godoy, C. Teixeira
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引用次数: 2

Abstract

Computer graphics and virtual reality technologies allow audiovisual experiences with high level of realism, as the ones achieved in video games and movies. The synthetization of media with high degree of audiovisual realism demands specialized systems with high performance computing capacity. The profusion in the last decade of personal computing consumer electronics such as mobile and portable devices, encourages the interest in making possible, also in these devices, applications with high level of visual realism. However, due to the intrinsic limitations of the computing capability of mobile and portable devices, regarding to the physical characteristics of these devices, such as dimensions, electrical consume and heat dissipation, it's not possible directly process media with the same level of visual realism that is found in specialized systems. This research suggests the exploration of a traditional solution: the remote interaction with these applications. Challenges resulting from this approach are identified and studied. Solutions are proposed, analyzed and formalized in a architecture for reference. As a proof of concept the architecture is used in the development of applications on two scenarios: one in a local network with a media characterized by its low tolerance in delay of interaction response and another with a high tolerance media through the Internet. Also is showed the flexibility of the proposed architecture by integrating one of the applications developed with a multimedia context.
一种促进移动设备与远程合成媒体交互使用的架构
计算机图形学和虚拟现实技术使视听体验具有高水平的真实感,就像在视频游戏和电影中实现的那样。高真实感媒体的合成需要具有高性能计算能力的专用系统。在过去的十年中,大量的个人计算消费电子产品,如移动和便携式设备,激发了人们对在这些设备中实现高水平视觉现实主义应用的兴趣。然而,由于移动和便携式设备的计算能力的内在限制,考虑到这些设备的物理特性,如尺寸,功耗和散热,不可能直接处理具有与专业系统相同的视觉真实感水平的媒体。这项研究建议探索一种传统的解决方案:与这些应用程序进行远程交互。这种方法带来的挑战被识别和研究。在架构中提出、分析和形式化解决方案以供参考。作为概念验证,该体系结构用于两种场景下的应用程序开发:一种是在具有交互响应延迟低容忍度特征的本地网络中,另一种是通过Internet具有高容忍度的媒体。通过将一个应用程序与多媒体上下文集成,显示了所提出体系结构的灵活性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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