Metrics for Assessing Gamers’ Satisfaction: Exploring the Graphics Factor

Stylianos Gkikas, C. Volioti, Nikolaos Nikolaidis, Apostolos Ampatzoglou, A. Chatzigeorgiou, Ignatios S. Deligiannis
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Abstract

Requirements’ engineering (elicitation and documentation) is considered to be one of the most crucial phases of the software development process. More specifically, many products fail to reach the market or to capture a respectable share of it, due to problems derived during requirements engineering. In any game the main requirement is expected to be entertainment: i.e., guaranteeing that the user has fun while playing the game. The experience of the user, while playing any game, is highly correlated to non-functional requirements, such as game speed, game graphics and scenario. However, in the majority of the cases such non-functional requirements are vague, since there are no success indicators (metrics) or target values that can (to some extent) guarantee user satisfaction. In this paper, we propose a process that can be used for enhancing game requirements’ engineering, by specifying nonfunctional requirements along with metrics, based on user satisfaction factors. The employed user satisfaction factors, are reused from previous work (i.e., a survey with regular gamers), whereas in this work we identify game characteristics that are relevant to a specific user satisfaction factor (namely: graphics) and we propose and validate metrics for their automated quantification from game artifacts.
评估玩家满意度的指标:探索图像因素
需求工程(获取和文档)被认为是软件开发过程中最关键的阶段之一。更具体地说,由于需求工程期间产生的问题,许多产品无法进入市场或获得可观的市场份额。在任何游戏中,主要需求都是娱乐:即保证用户在玩游戏时获得乐趣。用户在玩任何游戏时的体验都与非功能需求高度相关,如游戏速度、游戏图像和场景。然而,在大多数情况下,这些非功能性需求是模糊的,因为没有成功指示器(度量)或目标值可以(在某种程度上)保证用户满意度。在本文中,我们提出了一个过程,可以用来加强游戏需求的工程,通过指定非功能性需求和参数,基于用户满意度因素。所使用的用户满意度因素是从之前的工作(即针对普通玩家的调查)中重用的,而在这项工作中,我们确定了与特定用户满意度因素相关的游戏特征(即:图像),我们提出并验证了从游戏工件中自动量化的指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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