Creating a Playable Academic Edition of Mourning Dove’s Cogewea or How Games can Decolonize

Sara Humphreys
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引用次数: 1

Abstract

Digital games have the tools and capacity to build interactive worlds that can both share knowledge and decolonize. Even though games have been accused of reinforcing white supremacist systems that tend to privilege profit over humanity, digital games by Indigenous and Indigenist artists and scholars provide evidence that games have the tools to facilitate decolonization. Along these lines, this paper is an exploration of how digital games can help to decolonize and reframe how Indigenous literature is read in the postsecondary classroom, specifically academic editions of Indigenous literatures.
制作《丧鸽之Cogewea》的可玩学术版或游戏如何去殖民化
数字游戏拥有构建互动世界的工具和能力,既可以分享知识,又可以去殖民化。尽管游戏被指责强化了白人至上主义制度,倾向于将利益置于人性之上,但土著和土著艺术家和学者的数字游戏提供了证据,证明游戏具有促进非殖民化的工具。沿着这些思路,本文将探索数字游戏如何帮助去殖民化和重塑土著文学在高等教育课堂上的阅读方式,特别是土著文学的学术版本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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