Antecedents to End Users' Success in Learning to Program in an Introductory Programming Course

S. Wiedenbeck, Xiaoning Sun, T. Chintakovid
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引用次数: 18

Abstract

Multiple factors combine to affect end users' success in learning to program. The goal of this research is to empirically investigate several factors that may predict learning to program in an introductory programming course for end users. The findings showed that software self-efficacy, programming self-efficacy, and computer playfulness were not direct predictors of successful programming; however, together they influenced computer interest, which in turn affected performance. The contribution of this paper is a model of the joint effects of a set of factors for end-user success in learning to program in a formal course setting.
最终用户在编程入门课程中成功学习编程的先决条件
多种因素结合起来影响最终用户学习编程的成功。本研究的目的是实证调查几个可能预测最终用户在入门编程课程中学习编程的因素。结果表明,软件自我效能、编程自我效能和计算机趣味性不是编程成功的直接预测因子;然而,它们共同影响了对计算机的兴趣,进而影响了性能。本文的贡献在于建立了一个模型,说明了最终用户在正式课程设置中成功学习编程的一系列因素的共同影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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