A "Labyrinth" toy for 6-7 Years Old Children as a Way of Intellectual Development of a Child

Екатерина Козаченко, E. Kozachenko, Евгения Давыдова, Evgenia I. Davydova
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引用次数: 3

Abstract

The article considers the problem of a child’s quick loss of interest in a toy and its solution by creating an intellectual toy based on the experience of scientific research in the field of labyrinthology. Passing puzzles in the form of a maze have a beneficial effect on the child’s intellect, develops spatial thinking, memory and teaches the child how to find solutions to problems at a subconscious level, also disciplines and develops concentration. For a hull development the art design method was applied. A prototype of the designed toy is a cryptex - a portable storage used to hide secret messages invented by Leonardo Da Vinci and implemented by Justin Kirk Nevinson. The labyrinth system is based on the fractal tree method. The fractal labyrinth has a hierarchical (grid) structure, which creates more chances for a quick passage of the labyrinth without obstacles, but since the goal of the toy is to develop the intelligence of the child, it was decided to complicate the structure of the labyrinth by adding dead-end branches and additional tracks. Entering a dead-end branch allows the child to find and analyze the optimal moves in the game.
一个“迷宫”玩具为6-7岁的孩子作为一个孩子的智力发展的方式
本文结合迷宫学领域的科研经验,探讨了儿童对玩具快速失去兴趣的问题,并通过创造一种智力玩具来解决这一问题。以迷宫的形式传递谜题对孩子的智力有有益的影响,发展空间思维,记忆,教会孩子如何在潜意识层面找到问题的解决方案,也训练和发展注意力。对于船体的发展,采用了艺术设计的方法。这款玩具的原型是一个密码筒——一种用于隐藏秘密信息的便携式存储设备,由列奥纳多·达·芬奇发明,由贾斯汀·柯克·内文森实现。迷宫系统是基于分形树的方法。分形迷宫具有分层(网格)结构,这为没有障碍的快速通过迷宫创造了更多机会,但由于玩具的目标是开发孩子的智力,因此决定通过添加死角分支和额外的轨道来使迷宫结构复杂化。进入一个死胡同分支可以让孩子找到并分析游戏中的最佳移动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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