Poster: Generic Redirected Walking & Dynamic Passive Haptics: Evaluation and Implications for Virtual Locomotion Interfaces

Frank Steinicke, G. Bruder, T. Ropinski, K. Hinrichs
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引用次数: 2

Abstract

In this paper we introduce concepts for virtual locomotion interfaces that support exploration of large-scale virtual environments (VEs) by real walking. Based on the results of a pilot study we have quantified to which degree users can unknowingly be redirected in order to guide them through an arbitrarily sized VE in which virtual paths differ from the paths tracked in the real working space. We further introduce the concept of dynamic passive haptics which enables a user to interact with a VE. By means of this concept any number of virtual objects can be mapped to real proxy objects having similar haptic properties, i. e., size, shape and surface structure, such that the user can sense these virtual objects by touching their real world counterparts. Thus dynamic passive haptics provides the user with the illusion of interacting with a desired virtual object by redirecting her/him to the corresponding proxy object.
海报:通用重定向行走和动态被动触觉:虚拟运动界面的评估和影响
本文介绍了虚拟运动接口的概念,该接口支持通过真实行走来探索大规模虚拟环境。根据一项试点研究的结果,我们量化了用户在不知不觉中被重定向的程度,以便引导他们通过任意大小的VE,其中虚拟路径与实际工作空间中跟踪的路径不同。我们进一步介绍了动态被动触觉的概念,使用户能够与VE进行交互。通过这个概念,任何数量的虚拟物体都可以映射到具有相似触觉属性的真实代理物体上,即大小、形状和表面结构,这样用户就可以通过触摸它们在现实世界中的对应物来感知这些虚拟物体。因此,动态被动触觉通过将用户重定向到相应的代理对象,为用户提供了与期望的虚拟对象交互的错觉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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