A proposal of a Non-contact Interaction Behavior Design Model for the Immersion of Culture Contents based on Non-linear Storytelling

So Jin Kim, Yeonsu Seol
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Abstract

Interaction methods and technologies for mutual exploration based on user behavior are evolving variously. Especially, in recent years, with the development of a wide range of sensors, they have developed from contact to non-contact methods. However, developers’ senseless definitions of the interaction methods have made the exploration process quite complicated, which rather creates the hassle of users needing to learn the interaction guide defined by the developers before experiencing the exhibition contents. In this context, in order to make visitors smoothly communicate with exhibition contents, a preliminary study on easy interaction for users of various ages is needed, and in particular, research on improving the usability of user interaction is also essential when developing non-contact exhibition contents. So, in this study, a method to reduce the confusion between developers and users was sought by researching non-contact interaction that could be universally interacted with in the field of exhibition contents and proposing behavior designs. First, based on the narrative structure of cultural resources, existing studies were reviewed and the points of interactions as cultural contents were derived. Then the most efficient search process was selected among non-contact behaviors based on hand gestures that allow users to naturally guess and learn interaction methods. Furthermore, on the basis of the meaning of non-linear narrative-based interaction and the analysis results of spatial behavior elements, affordance behavior with high learning effect and efficiency was derived. Through this research process, an action that helps users to understand non-contact interaction naturally in the process of exploring exhibition-type cultural contents and to utilize non-contact interaction in the process of immersion in exhibition contents is proposed as a final model.
基于非线性叙事的文化内容沉浸式非接触交互行为设计模型
基于用户行为的交互方法和交互探索技术在不断发展。特别是近年来,随着传感器的广泛发展,它们已经从接触式方式发展到非接触式方式。然而,由于开发者对交互方式的无谓定义,使得探索过程变得相当复杂,用户在体验展示内容之前,需要先学习开发者定义的交互指南。在此背景下,为了使参观者能够顺利地与展览内容进行交流,需要对不同年龄段的用户进行易于交互的初步研究,特别是在开发非接触式展览内容时,对提高用户交互的可用性进行研究也是必不可少的。因此,本研究通过研究展示内容领域中可以普遍交互的非接触交互,并提出行为设计,寻求一种减少开发者和用户之间混淆的方法。首先,基于文化资源的叙事结构,对已有研究进行梳理,并推导出互动作为文化内容的观点。然后在基于手势的非接触行为中选择最有效的搜索过程,让用户自然地猜测和学习交互方法。在此基础上,基于非线性叙事性交互的意义和空间行为要素的分析结果,推导出具有较高学习效果和效率的可视性行为。通过这一研究过程,最终提出了一种帮助用户在探索展览型文化内容的过程中自然理解非接触互动,并在沉浸于展览内容的过程中利用非接触互动的行为模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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