Real time muscle deformations using mass-spring systems

L. Nedel, D. Thalmann
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引用次数: 251

Abstract

We propose a method to simulate muscle deformation in real-time, still aiming at satisfying visual results; that is, we are not attempting perfect simulation but building a useful tool for interactive applications. Muscles are represented at 2 levels: the action lines and the muscle shape. The action line represents the force produced by a muscle on the bones, while the muscle shapes used in the simulation consist of a surface based model fitted to the boundary of medical image data. The algorithm to model muscle shapes is described. To physically simulate deformations, we used a mass-spring system with a new kind of springs called "angular springs" which were developed to control the muscle volume during simulation. Results are presented as examples at the end of the paper.
使用质量-弹簧系统的实时肌肉变形
我们提出了一种实时模拟肌肉变形的方法,仍然以满足视觉效果为目标;也就是说,我们不是在尝试完美的模拟,而是为交互式应用程序构建一个有用的工具。肌肉有两个层次:动作线和肌肉形状。动作线表示肌肉对骨骼产生的力,而模拟中使用的肌肉形状由拟合到医学图像数据边界的基于表面的模型组成。描述了肌肉形状建模的算法。为了物理模拟变形,我们使用了一个质量弹簧系统,该系统带有一种称为“角弹簧”的新型弹簧,用于在模拟过程中控制肌肉体积。最后以实例给出了计算结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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