A Gamification Proposal to Support the Onboarding of Newcomers in the FLOSScoach Portal

Carolina Toscani, Daniel Gery, Igor Steinmacher, S. Marczak
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引用次数: 4

Abstract

Several Open Source Software projects depend on volunteers' contributions and need a continuous influx of newcomers for their sustainability. However, newcomers face many barriers when making their first contribution. In a previous work, a web-based portal called FLOSScoach was proposed to support the first contribution of newcomers to Open Source Software Projects. The preliminary evaluation indicated that FLOSScoach has played an important role in guiding newcomers and in lowering barriers related to the orientation and the contribution process. Gamification has been widely used to engage and motivate people to accomplish tasks and improve their performance. Therefore, the goal of this study is to present the FLOSScoach gamification proposal, which is illustrated in the form of the high-fidelity prototypes as a step to support on the decision of the game elements. We also report on insights gathered in an evaluation of the proposed prototype.
在FLOSScoach门户网站中支持新人入职的游戏化建议
一些开源软件项目依赖于志愿者的贡献,并且需要新人的持续涌入以保证其可持续性。然而,新人在首次捐款时面临许多障碍。在之前的工作中,提出了一个名为FLOSScoach的基于web的门户,以支持新来者对开源软件项目的第一次贡献。初步评价表明,FLOSScoach在引导新人和降低与导向和贡献过程相关的障碍方面发挥了重要作用。游戏化被广泛用于吸引和激励人们完成任务并提高他们的表现。因此,本研究的目标是提出FLOSScoach游戏化建议,该建议以高保真原型的形式说明,作为支持游戏元素决策的步骤。我们还报告了在对提议的原型的评估中收集到的见解。
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