Evaluation of scalability and communication in MMOGs

S. A. Abdulazeez, A. Rhalibi, D. Al-Jumeily
{"title":"Evaluation of scalability and communication in MMOGs","authors":"S. A. Abdulazeez, A. Rhalibi, D. Al-Jumeily","doi":"10.1109/CCNC.2016.7444812","DOIUrl":null,"url":null,"abstract":"Massively Multiplayer Online Games (MMOGs) can involve millions of synchronous players scattered across the world and participating with each other within a single shared game. One of the most significant issues in MMOGs is scalability and it is impact on the responsiveness and the quality of the game. In this paper, we propose a new architecture to increase the scalability without affecting the responsiveness of the game, using a hybrid Peer-to-Peer system. This mechanism consists of central servers to control and manage the game state, as well as super-peer and clone-super-peer to control and manage sub-networks of nodes sharing common regions of the game world. We use the OPNET Modeler to simulate the system and compare the results with client/server system to show the difference in delay and traffic received for various applications such as remote login, database, HTTP, and FTP sessions which are all part of an MMOG system. We use four scenarios for each system to evaluate the scalability of the system with different number of peers (i.e.125, 250, 500, and 1000 peers). The results show that the hybrid P2P system is more scalable for MMOGs when compared with client/server system.","PeriodicalId":399247,"journal":{"name":"2016 13th IEEE Annual Consumer Communications & Networking Conference (CCNC)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 13th IEEE Annual Consumer Communications & Networking Conference (CCNC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CCNC.2016.7444812","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

Massively Multiplayer Online Games (MMOGs) can involve millions of synchronous players scattered across the world and participating with each other within a single shared game. One of the most significant issues in MMOGs is scalability and it is impact on the responsiveness and the quality of the game. In this paper, we propose a new architecture to increase the scalability without affecting the responsiveness of the game, using a hybrid Peer-to-Peer system. This mechanism consists of central servers to control and manage the game state, as well as super-peer and clone-super-peer to control and manage sub-networks of nodes sharing common regions of the game world. We use the OPNET Modeler to simulate the system and compare the results with client/server system to show the difference in delay and traffic received for various applications such as remote login, database, HTTP, and FTP sessions which are all part of an MMOG system. We use four scenarios for each system to evaluate the scalability of the system with different number of peers (i.e.125, 250, 500, and 1000 peers). The results show that the hybrid P2P system is more scalable for MMOGs when compared with client/server system.
mmog中可扩展性和通信的评估
大型多人在线游戏(mmog)可以让分散在世界各地的数百万同步玩家参与到一个共享的游戏中。mmog中最重要的问题之一便是可扩展性,它会影响到游戏的响应性和质量。在本文中,我们提出了一种新的架构,在不影响游戏响应的情况下增加可伸缩性,使用混合点对点系统。该机制包括控制和管理游戏状态的中心服务器,以及控制和管理共享游戏世界公共区域的节点的子网络的超级对等和克隆超级对等。我们使用OPNET Modeler对系统进行模拟,并将结果与客户机/服务器系统进行比较,以显示各种应用程序(如远程登录、数据库、HTTP和FTP会话)在延迟和接收流量方面的差异,这些应用程序都是MMOG系统的一部分。我们对每个系统使用四种场景来评估具有不同数量的对等体(即125、250、500和1000个对等体)的系统的可伸缩性。结果表明,与客户端/服务器系统相比,混合P2P系统对mmog具有更高的可扩展性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信