Game-Theoretic System Design for Non-Cooperative Scenarios

J. Colombi, Benjamin C. Donohoo
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Abstract

Modern defense systems are often designed to static sets of operational requirements and system specifications. This process has generally worked well in the past but fails to account for the strategic interdependence of design choices made before developing and deploying systems. Capturing this interdependence of design choices may prove beneficial and cost-effective. This paper demonstrates how Game Theory and physics-based simulation can drive design decisions for non-cooperative systems. Game Theory is the mathematical study of strategy and payoffs between rational, self-interested actors. Simulation and Value Focused Thinking (VFT) provide a Normal Form representation that can be analyzed for the Nash Equilibria. A scenario using space domain awareness demonstrates the method, and results show how changing priorities of the value model change the corresponding stable design point.
非合作情境下的博弈论系统设计
现代防御系统通常是按照静态的操作需求和系统规格设计的。这个过程在过去通常工作得很好,但是没有考虑到在开发和部署系统之前所做的设计选择的战略相互依赖性。把握设计选择的这种相互依赖关系可能被证明是有益的和具有成本效益的。本文演示了博弈论和基于物理的模拟如何驱动非合作系统的设计决策。博弈论是对理性的、自利的参与者之间的策略和收益的数学研究。模拟和价值聚焦思维(VFT)为纳什均衡提供了一种可分析的范式表示。一个使用空间域感知的场景演示了该方法,结果显示了价值模型优先级的变化如何改变相应的稳定设计点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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