A method for deforming polygonal shapes into smooth spline surface models

Chiew-Lan Tai, K. Loe, B. Barsky, Y. Chan
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引用次数: 1

Abstract

The paper describes a new spline formulation that supports deformation of polygonal shapes into smooth spline surface models. Once a polygonal shape with underlying rectangular topology is specified by the user, it is deformed into a smooth surface that interpolates all the polygonal vertices. The user can then modify the default smooth surface by increasing or decreasing the amount of deformation, either globally or locally. This is accomplished by interactively controlling the shape parameters associated with the polygonal vertices. This modeling paradigm is conceptually simple, and allows C/sup 2/ continuous surfaces to be easily designed, even by a novice user.
一种将多边形变形为光滑样条曲面模型的方法
本文描述了一种支持多边形变形为光滑样条曲面模型的新样条公式。一旦用户指定了具有底层矩形拓扑结构的多边形形状,它就会变形为一个平滑的表面,并插入所有多边形顶点。然后,用户可以通过增加或减少整体或局部的变形量来修改默认的光滑表面。这是通过交互控制与多边形顶点相关的形状参数来实现的。这种建模范例在概念上很简单,并且允许C/sup 2/连续曲面很容易设计,即使是新手用户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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